Hey guys, I'm finding myself very frustrated with mudbox.. I thought it was what i needed with its easy interface and basic functions. and I don't have the time to wade through extensive features of zbrush to get simple things done.
but I am finding problems that are killing it for me.
1. I slide the brushes to as low strength as they possible can, yet they shoot polygons off the screen... annoying.
2. Masks are lacking an 'invert' function.
3. The Freeze tool has absolutely no effect whatsoever. (and isn't freeze going for the same exact usage as masks anyways?)
4. When I click 'Create New Folder' in windows explorer my computer lags up hard for about 5 seconds before doing it. ... ... . .. . . . .. . . .
5. Using stamps has another "random strength" effect on my brush strokes.
Other annoying finds since i posted this (less than 10 minutes ago)
6. Selecting faces is useless, I can't translate them?
7. One face in my model is colored a solid ugly pinkish color, for no reason. randomly.
...ugh. I might just switch back to Zbrush..
Replies
Its only a concept, there are other layers of detail, and the materials will change, also vines will be colored green with moss separate from the bark itself. Which is what I'm attempting to do here now...
- Try to work with .obj meshes showing up at roughly the same size as the included mudbox primitives. Don't scale up your object inside mud if it's too small. Simply re-export it at a more appropriate scale from your main 3D app.
- freeze (the blue stuff) is a masking tool. Whatever is blue, is not affected by brushstrokes. If it's not working that way, somethings very wrong. Also if frozen parts are not showing up in blue but in some kind of messy pixelated yellow, it means you need a new videocard.
I'd say, upload your .obj and .mud for us to see what's up!
I probably should have realized this myself, gosh. But you know what frustration does to you...only makes you more frustrated.
definitely need a new video card.. as i'm trying to work with UDK on 1 core, 2.2ghz, 1 gig ram, geforce8400.
Don't do too bad for myself i guess, just takes patience when using more than one program at once. really limited in high poly though. just over 1 mil and i lag!
mudbox still needs a few more features to be perfect, such as the transformations panel in zbrush combined with masks is perfect for precision small detail edits and such!
but its still fun stuff, im learning lots.
another notch in the "Mudbox Blows Chunks" scoreboard... if your zoomed in rotated a bit and you press A to see the whole model you will often get lost in 3D space.. just a nuisance
One last revisit to my weird analogy. Just like a baby someday it will grow up, we just only hope it doesn't become some cocaine/crack addict.
I leave you in confusion
I re-do the hotkeys in all my applications to work as close to blender as possible haha!
new problem just now. I can't open the 'Mesh' options at the top to re-create UV's like normal. arg!
otherwise yeah, I still like mudbox this is just my I hate mudbox thread. for personal venting. Vonklaus, I relate to exactly what you're saying.
sometimes things need proper user suport to work properly, a painter cant blame the canvis when he's trying to paint with a hamhock instead of a brush.
i rember when i started in game art i did textures with a mouse. cause i could not afford a tablet, then eventualy i realized that there was only so much i (some ppl can do masterpieces with an etch a sketch, so i'm sure theres awesome mouse users out there) could acheive with a mouse without going insane . so i went an did odd jobs an saved, and sold some video games i had and bought my selfl a crappy tablet off ebay. then for a week i swore at the tablet cause it was so different. but eventualy i got used to it.
there is no morale to my tale, and christmas is coming close (unless you dont do christmas) but if you want to do game art you probably will eventualy NEED a tablet. they are cheap nowdays.