I've been working on hand painted textures recently and I thought it'd be a good time to go looking for some crit/feedback on two of my more recent efforts. I feel like both of these are lacking a polish (particularly the wood, which is more of a first pass)? I'm always a little but lost on when to call things 'done'.
So it's not exactly texturing, but rather Photoshop skills you have problems with :) . There's endless amounts of tutorials for that on Digital Tutors or Lynda. I would just grab some courses on fundementals of digital painting (not even texturing 3D assets, just painting 2D images). That's the easy part. The hard stuff is…
Hello everyone! I am a student in my last year of University and I am currently writing a dissertation comparing texturing and shading workflows in the CGI pipeline. It’s only 9 questions and it should take only a few minutes, but mostly your help will be very, very much appreciated! This is the link to my questionnaire…
I have a quad with a texture on it using an alpha channel for transparency I have a directional light casting a raytraced shadow. The shadow from the alpha appears correctly but with a faint outline of the geo as well. I know this is a common problem but for the life of me I can't remember what the fix is for this. I…
Greetings folks... some of you have see me before. after a much needed conversation with myself, I am making a huge slew of online lessons for making textures, models, environments and such. I am currently up to lesson 7.... enjoy and pass them on. https://youtu.be/KSn61ZAAlUI https://youtu.be/aXFrghAHyEE…
ACTUAL STATUS IN FIRST POST! UNDER THIS LINE. UP!_________________________________________________ Hey! Experienced modeller and texture artist avialable for new work!! Projects big or small. Have finished AAA titles. Have a good expirience in UE3, UE4 Fell free to check some recomendations on my LinkedIn page. You can…
Hello, I'm new to polycount, so hello :) Im planning on toning and improving my texturing skills, and was wondering if any of you kind fellows have an Unwrapped and preferably baked models laying around :) If you could email me some (tombernert@gmail.com) i would be extremely grateful. Of course it goes without saying that…
Something I'd like to try is to vertex prelight a level Im making, beacuse of the ease of tweakability in the lighting, and the lighting I'm trying to achieve is tricky. the problem is the engine doesnt support vert prelighting from an external source (it can only calcualte its own which isnt much good for what I want)..…
Hello I would like some sugestions on what material and color scheme to use for texturing his sword.... My idea was to use ivory for the hild and a sort of double sided japanese katana like for the blade .... But how much should i brush the blade in zbrush to achieve its effect? Or better leave smooth? What color scheme to…
Is there a way in UDK to set up a shader to display random textures (from a list) per static mesh instance? IE, A a room with 4 tv's, using the same static mesh for each, but each one displaying a different image on the screen?