Hello I would like some sugestions on what material and color scheme to use for texturing his sword....
![bladewm.jpg](http://img13.imageshack.us/img13/5873/bladewm.jpg)
My idea was to use ivory for the hild and a sort of double sided japanese katana like for the blade .... But how much should i brush the blade in zbrush to achieve its effect? Or better leave smooth? What color scheme to use ? I tought gold and ivory on hilt but what to make in ivory and what in metal?
Replies
There you go! Question answered.
You can always make it your own way. Maybe you can observe some existing palletes on http://www.colourlovers.com/palettes - I use it for inspiration all the time! The site is mainly for designers tho, if you want your blade realistic then you can go with first answer.
Currently, all you have is a naked mesh with no color or specular definition. You might as well ask us on how your character model is when your only have a sphere.
Of all the posts I've seen from you, you seem like you always want someone to hold your hand through everything. I'm NOT trying to offend you, but as said by others, why are you so afraid to try things on your own?
Save iterations, and if stuff fucks up, go back and try something else!
But at other times things could work out like you want, or maybe even accidents that lead to new design or workflow ideas can happen.
Here is another preview of the color scheme of the actual texturing , I will brighten more the ivory parts later .... how bout the blade?
Another thing you could try is just keep re-texturing it a few different ways, it will help you with iterations and learning how to texture and all that. Then from the 4 or 5 your complete you can pick one to be a finalist.
http://img32.imageshack.us/img32/9193/dovahmaaringame1.jpg
http://img600.imageshack.us/img600/9297/dovahmaaringame2.jpg
http://img189.imageshack.us/img189/3526/dovahmaaringame3.jpg
Are you going to do another one?