when I think hand painted textures, I'm thinking you're aiming for something of a blizzard-y look. With that in mind, one of the first things you should avoid is using any black. Color is also extremely important in hand painted textures. Instead of choosing just a darker or lighter shade of the color for highlights and…
Contract 3D Artist & Animator (Low Poly, Web Games) Type: Contract (remote, flexible hours) Company: Mid Games Inc. Mid Games is an independent studio building fun, accessible multiplayer web games played by millions of players worldwide. We’re looking for a contract 3D Artist & Animator with strong low-poly expertise to…
Hello everyone! Some background about me. I'm a partially self-taught 3D Artist who specializes in Props and Environments. I followed a few different study programs related to video game development but I dropped out of each of them because I wasn't really interested in studying and pursuing a degree. After failing to…
Contract 3D Artist & Animator (Low Poly, Web Games) Type: Contract (remote, flexible hours) Company: Mid Games Inc. Mid Games is an independent studio building fun, accessible multiplayer web games played by millions of players worldwide. We’re looking for a contract 3D Artist & Animator with strong low-poly expertise to…
....uhhhh what? Montreal is one of the largest game development hubs in the world right now. The lucrative tax breaks are attracting heavy hitters all the time. Off the top of my head I can think of: Ubisoft Montreal - one of the biggest AAA studios in the world with almost 4k people at that location alone. Eidos Warner…
History of the studio and upper management: refer to Silicon Knights and founder Denis Dyack; 38 Studios and their baseball legend founder [they're studios are gone, but before their company demise it was easy to be seduced by their hype of commercial success] Location: gamedev hotbed like Austin, Montreal, etc. vs. some…
"I was aiming more to smaller studios that have maybe 2-3 artists so i can be involved with all the aspects of a project" You can try to be a generalist for smaller studios but just know this, you better be damn good at EVERYTHING. I can't see this happening for most people without building experience over time in a studio…
Hey all, didn't see a thread up for this so thought I would ask - have any of you guys checked out the 3D academy of CGMA yet? I wasn't sure if it was very well advertised, (only received an email about it a while back as I'm signed up to the CGMA workshops.) http://3d.cgmasteracademy.com/programs/master-classes.html They…
Im apologizing in advance, this thread will be pretty heavy with images since i like to take daily progress shots. So I decided to make a new thread since I couldn't change my old thread name which just started off as a anatomy study. (http://www.polycount.com/forum/showthread.php?t=117902) That was the link to it. However…
Intro this is a collection of some of the work i have done in the last year or so during my time at university for a couple different projects. i'm currently studying for my masters in computer games design and i'm making a real push on improving my skills as much as i can before i graduate this year so that i'm a better…