A 80's Wurlitzer style Jukebox moderately used in some Dive Bar. I've been meaning to make this prop for a long time. Growing up my childhood was filled with listening to music in the Bar my mother tended to. I spent a lot of time studying and re-creating a lot of the detail considering that there are many iterations of…
Hey everybody! :) I'm soon having my 20th birthday and one of my big goals for this year was to get into 3D-sculpting. I have been drawing for most of my life but frankly, I have always adored 3D art a bit more - And that is why I gave it a try now. As you can see here, I made my first ever portrait sculpt in Zbrush. I…
This is my first time posting in the new forums, hope it works okay! For the past few months, I've been working on creating this concept by Valdis Matas: http://3.bp.blogspot.com/-TtCjumWpgfY/U6AMdIOWImI/AAAAAAAAARM/qEX4k4dLGJc/s1600/Paintover2.jpg (it was the subject of a noob challenge a while back) Here is what I have…
Hey guys, I decided to give the High to Low poly modelling workflow a try with this model, a Walther PPK. I've made my high and low models but I'm having real difficulties getting my RTT to work properly. I've also explored into using Xnormal as well, as an alternative to 3Ds Max's RTT but I'm finding sometimes I get a…
Technical Artist / 3D Modeller required for completion of in-progress project. We are developing a House configuration tool using WebGL (driven by Three.js) online. It will provide users the ability to customize and interchange textures on all devices - including mobile and desktops. VR is supported and powered by Three.JS…
Hi, my name is Mariano and I'm currently available for full-time work. Feel free to contact me at: Artstaion - https://www.artstation.com/mariano_ruiz E-mail - mruizm@gmail.com Linkedin - https://www.linkedin.com/in/mariano-ruiz-manzano-928076152/ Instagram and Facebook are in the artstation link. I focus on a games…
So I have been working on a new project, for longer that I would have liked and I have gotten to the rendering stages. Well I have been running across a bit of a hiccup. When I render there seems to be a normal seem running down the side of the street lamp. But I decided to take the normals off to see if that was the…
Hello Polycount, I'm a beginner 3D artist focusing on game art. I'd like to show you my first complete model - a powder fire extinguisher. My goal in this project was to learn the process of PBR texturing in Substance Painter and how to render completed models. Some tech info: the model and UV's were done in Maya,…
Hi Everybody, I am a relatively new modeler trying to gain some skills. I recently came across a neat looking basketball shoe and tried to model it. Long story short, it turned out terribly. The thing is, I don't know exactly what I'm doing wrong. It looks alright in the wireframe, but looks like crap when it's rendering…
Hey guys. I've been messing around with the sss skin shader and have a problem, I can get my skin looking how I want it but when I try to render to texture I get black unwrapped to my uvs. I have 3 spotlights on the model. Any idea why it would come out black and how I can get it to render the skin properly? I am trying to…