So I have been working on a new project, for longer that I would have liked and I have gotten to the rendering stages. Well I have been running across a bit of a hiccup. When I render there seems to be a normal seem running down the side of the street lamp. But I decided to take the normals off to see if that was the problem and the seam was still there, and I did the same for the diffuse.
I did notice that if I do a close up render the seam is gone and the further away I get the worse the seam seems to get, which confuses me. Does anyone know why this is happening, or how to fix it?
![Why.jpg](http://dl.dropbox.com/u/4358420/Why.jpg)
Replies
-Mental Ray (Final gather enabled, Lanczos filter)
-The "seam" shows up whether it has a texture on it or not. Pictured above is just has a default shader on it.
Here are the UVs.
Oh, it could be that your mesh is duplicated there, like doubled-up faces. Have you checked for this?