Sorry about bringing this topic back I just had to go back one last time and fix this piece. Though main concern is how to get more likes and views on my artstation account? I spend endless amount of time trying to create pieces and no views them...I usually post on social media, however, no luck. :( More renders on…
Hello! Thank you for taking a gander at my project! My current studies in Game Shaders and Effects require me to create a diorama in a scene of my choice, and I've picked Monster Hunter Tri's Tundra (Area 5: ). I think there's a lot to play with in this environment, and I'm making steady progress. I've made a moodboard to…
SVA Games is looking for two outstanding 3D artist (environment & character) to join our team. IronTitans: Robot Fighting Champions, is focused competitive gaming & eSports. IronTitans is the perfect combination of Overwatch and Pokemon in an Action-RPG in 3rd person view. All these elements are being combined within an…
Lead Artist and Art Director Online social/MMO startup! We are a very young game studio startup building an online Flash-based MMO and looking for an experienced and talented lead artist and art director. We are developing engaging online Flash-based MMO-style gaming worlds aimed young kids, with a unique and innovative…
Full Court Tennis (FCT) is building a pro-level biomechanical analysis engine. We are seeking a high-level Technical Artist/Engineer to build the bridge between raw iOS skeletal data and high-fidelity MetaHuman avatars in Unreal Engine 5. Budget : 50-100hr depending on experience The Role: This is not a generalist role. We…
That was valid criticism which was helpful, so I wouldn't include it in the above. I was considering taking Scott Eatons anatomy class, but what I would learn from the course wasn't considered relevant to my work at EA after I had my anatomy work assessed internally. One advice I was given was to create pieces with more…
Blog #1 – Introduction: A New Chapter Begins My name is Muqaddas Aman (https://www.artstation.com/acceptedguy8) and welcome to the very first entry in my development blog series for Timeless Epoch, my final major project for the MA Games Art and Design. This project represents the culmination of everything I’ve learned so…
- It looks like you sculpted the head and limbs and body all separately. Might be a bit weird when dynameshing it all together, but I'd suggest sculpting everything as the same mesh. You'll have to get rid of those crease lines where the meshes join, which should definitely be done now, instead of later. You'll want to be…
Brand Trailer for Sports X Global for Pixon Group Australia created by the Canopy Creative Team Learn More at: https://www.canopycreative.design/portfolio-collections/my-portfolio/sxg-brand-promotional-trailer
Another bounty hunter lover! :0 I think the overall design is great and the way you created the skull on the receiver and clip is cool. My only real feedback is that the clip area with the text doesn't make much sense for the overall design. I guess when i think of how the person who would have designed that cool custom…