armagon9177: Stop seeing it so one sided. No one here is trying to insult you, they're saying in their own way to look at some people's points. We're not ignoring you, or even trying activly to insult you (well, maybe now since you didn't get it the first 7 times it was said). The reason you feel people are personally…
I think you need to take a step back and study first what you want to achieve cause i feel youre operating blind in those regards. The polycount wiki is an excelent resource repository, i recommend you start there ! Good luck !
Is there a course/workshops/tutorials in depth where is shown entire process for creating hard surface or characters for games or movies? I want to know all the steps. Because i don't really understand what to do next after modeling in Maya or sculpting in Zbrush
Some really nice prints being posted!! Top work! I really miss printing. Haven't been able to do it for ages due to physical limitations. Doesn't stop me making models to print though! Figured I might as well post some shots in case it sparks any interest. Anyway.. here's a few shots. It's made in a way that you could…
Hi there, polycounters! I'm looking for cool online geek shops with international shipping. Good online-stores with video-game artbooks, scale figures, t-shirts would be awesome. Where do u buy all this stuff in internet? Many thanks for your advices! :)
I know this has been asked most likely a million times but can anyone explain to me all the steps you have to go through to prepare a model in 3Ds Max (2010) to Mudbox (2009)? Whatever I'm doing from memory isn't working cause importing my OBJ files crashes Mudbox. Milk and cookies, -Zilk
This feels much better timing wise. The impact of the punch has a lot more force behind it. After scrubbing through it, there are a few pose issue. Like Vig is saying, the punch is all arms at the moment. When you throw a punch, you use your hips and shoulders more then anything else, snapping your hand out at the end. You…
I've noticed with my high poly that its shrunk somewhat when the turbosmooth is applied to it, I did a quick unwrap of the top piece to do a test bake and at first the normal look as if it was inverted instead of raising, it was going in like a groove. Here's some images of the bakes i have done This one looks like it…
I wanted to share something I came across while looking at models and textures from Borderlands 2. There is a 3D model called WreckedVan that is used all over the game. It comes with a 2048 diffuse map and a second packed mask texture. The size might seem large for 2012 but given that it was standard practice to give…