Hey im currently doing a report and i have to find out poly-counts used for a Racing Flag and a Car Wheel on the PS3 and Xbox 360. after days and days searching the net i have come up poly-counts for both item on PC but i cannot find any information for the Consoles. Poly-counts for a whole car is easy to find but i just…
It's absolutely not necessary to go buy a giant workstation to make 3d models and hasn't been since about 2008. You can probably do the work you need to do on that machine quite comfortably - I used a worse one when I was working on first party PS4 titles. You may want more ram for zbrush but in general I'd suggest not…
Hey everyone I worked on Dungeon Hunter PSN for Gameloft back in 2009-2010. It's a little overdue but I'm finally making an art dump. Huge thanks to Ben "B1ll" Regimbal for help along the way with these! He worked freelance with me on the project and really kicked my ass along the way with critiques and paintovers! He also…
I am having a couple of issues that I cannot figure out how to fix while I am trying out the 30day trial of Photoshop CS4 . I am working on CS2 currently and was thinking of buying an upgrade, but I would like to figure out if it is worth the hassle. -Their is a nasty white outer glow on the pixel outline of the brush…
Just wanted to throw a quick bug report out; .PSD files saved from Krita seem broken in Toolbag. I only noticed this in AO channel, didn't test any others. Apologies if already reported. Using toolbag 4.05 and Krita 5.1.5.
Hello, Blackbow Software Co., LTD is an outsourcing company providing 3D game art product service to the global game industry, we also developed some small game with coding by ourselves. Now I would like to take this opportunity to introduce our company to u, with the hope that we can establish a long-term business…
While wicked brief the general process I've used is close to: -Export asset and animation out as PSK and PSA via the ActorX tool -Import the PSK (skeletal mesh) file into a package -Create an new Animation Set (right click in a package/create animSet) -Import the PSA (animation) file into the anim set (File/Import PSA)…
Quote from Manley in the Neversoft/Activision thread, "Recently, Neversoft has been using this image to recruit artists to their studio. We always get a kick out of that since the Art was actually done here at MB." As far as myself, and the people around me know, the image in question was only used for a magazine cover. It…
Thanks for the quick reply. Its a good solution if everyone had a Dev Kit, unfortunately we only have two for this site; one of them is being used in the conference room, for management, the other Ive got so I cant make PS3 builds for the artist. I will have a TV monitor hooked up to my Dev Kit but none of the other…
We are looking for a Technical Artist and a Contract Lighter! To find out more details about these opportunities, visit www.bluecastlegames.com/careers BLUE CASTLE GAMES (www.bluecastlegames.com) is a full-service, multi-project and multi-platform 3rd party developer located in Vancouver, Canada. The studio was formed in…