Hello everyone!! This week I’ve been working on the stylised texturing of the sword. It’s been a while since I last worked on a stylised prop, but I think it’s turning out really well. I hope you like it!!
Some props made for Zbrush subject. Still learning the program and trying to improve to make all those cool things people are making here. https://www.artstation.com/artwork/yk389O
Thanks for the crits guys. Peter - It was definitely intended to be reused in a row. Makes sense what you say though about making it less uniform in a portfolio piece. Funny I thought making a prop that could be reused would be best. Going to go the middle route and make it reusable but still push it further. My props are…
Hi! I'm Bogdan Neguriță, I'm a 3D Artist specializing in Prop/Hard Surface as well as creating Environments for games. I'm looking for full-time, part-time or contract work. Portfolio: https://www.artstation.com/neguritab Linkedin: https://www.linkedin.com/in/neguritab/ e-mail: neguritab@gmail.com
Some characters and props I worked at for the Vind-project at Forgotten Key. Vind was an non-violent 3rd person adventure game where you play as Mila a shape-shifter with the ability to turn into a bird and soar the skies. This was the second project (first one being Down the Well)I worked at while at Forgotten Key and…
Position Type: Full-Time Skill Level: Intermediate Opportunity We are looking for a full-time Environment/Prop artist to work for FastTrack Studio on various projects. The availability needed for this position is 40 hours per week starting with a 1-year contract. Please note, this position is intended for a freelance…
Greetings! Kosei3D is a game art production team built around the idea of structure and individuality.
We combine structured production workflows with a flexible artistic approach, adapting to different visual styles and project needs. Our focus is on delivering production-ready assets - from characters to environments and…
Hello! I’m Joaquín, a 3D Artist with 8 years of experience working
in the game industry. I specialize in environment and prop creation. I’ve primarily
worked in realistic Sci-Fi Unity games but i've also been employed for
stylized/lowpoly work. I am available and looking for remote work. I’m open to work
in part-time,…
finished the locomotives, probably the most time-consuming part of the art so far: here's a wip of the repair depot area with some new props: and revisited screenshots from (almost) finalized areas with another pass on vegetation and layouts - the print house floor: the church: the railyard rooftop: the starting area…
Hi there polycounters!!!:) I was wondering how involed in the creative process is the environment/prop artist, is him confined just to follow the concept guidelines or does he plays a major role in designing the props and environments? or That depends on the studio? I am asking this because in a year I am planning to go to…