How can I go about replicating this plastic material/texture in 3ds max? I have a placeholder/rudimentary version (which is just a grey leather texture I nabbed off google, which obviously won't work on the finished piece) How should I approach this? Thanks in advance!
Ok So lets try this again. I know there were couple of "Post your desktop" or "what desktop theme do you use" type of threads but this one is different. The program is called lite-step. It modifies your OS front end, which is the desktop according to your prefs. http://www.ls-themes.org/ http://www.litestep.net/ has anyone…
Currently, no. There are custom shaders that can do PBR, but I haven't found any that look "perfect" yet. Many of them have artifacts and lighting issues, and also do not work with lightmaps (as far as I know this has been true since DX11 was introduced). As such, there is a bit of a quality drop when using a shader with…
Thanks for the critiques and advises. I was already using 50% self illumination, it seems it wasn't enough. Anyway, I tried ink and paint as suggested, with the following results : These use a "light" texture and a "dark" texture. While the one on the left still uses the same methods, the one on the left uses a 2-tones…
Hello everyone!!Let me introduce you to my new project: it involves recreating this concept of a piano combined with an organ.Over the past few weeks, I’ve done the blocking, mid-poly, high-poly and low-poly modelling, as well as the UV mapping and bake tests.I hope you like it!
loving it so far! i hope you'll have the time to prep the character model better for outline rendering, atm the outline just clipping a tonne, making the otherwise charming lil fellah look a bit sloppy/cheap
Whoa, i thought you were going a different route with it when i saw the backside. If i had to say, one thing I'd say would've liked it more to see some "separation shadowing", from the metal plates. Guess i am the silly one to expect it to be a "stylized/tooned" final, did not see this one coming. And if you did try to do…
Hello, I’m BlakeSmith, a professional VRChat avatar creator with over three years of experience in designing and developing high-quality custom avatars. Turnaround time typically ranges from a few days to several weeks, depending on the complexity of the project. I prioritize clear and consistent communication throughout…
I'm not sure Brian, I think that fits the Elder scrolls universe quite well, they tend to have subtle color palettes for the world/creatures. In terms of lighting at least its alit well (sorrynotsorry)