We are looking for experienced In-Game Character Animators. All candidates should be able to demonstrate exceptional animation skills - in particular we will be looking to see examples of movement, character and the human figure. You will be self-motivated, responsive to direction and effective working to a brief. You'll…
So, hi pc-community! Been here for a while now. Stalking here since when I started working on this map. This is my first map for UT3 and a beta. Just have it in mind, not yet finished. Beta =) I'm working on it for about 2 months now from sketch. Meshes are all custom, except the grater waterfall. Small ones are custom.…
We are looking for experienced In-Game Character Animators. All candidates should be able to demonstrate exceptional animation skills - in particular we will be looking to see examples of movement, character and the human figure. You will be self-motivated, responsive to direction and effective working to a brief. You'll…
We are looking for experienced In-Game Character Animators. All candidates should be able to demonstrate exceptional animation skills - in particular we will be looking to see examples of movement, character and the human figure. You will be self-motivated, responsive to direction and effective working to a brief. You'll…
SUMMARY: Firaxis Games is looking for an exceptionally skilled Senior Character Modeler to work with one of our upcoming project teams. As a Senior Character Modeler, you will be working closely with the Project Art Director to create high quality characters that match the look and feel of the game. The ideal candidate…
I haven't been productive recently. Perfectionism is kicking the shit out of me, as usual. Too much going back and forth over the same bits because they don't look right. I'm going round in circles. I pushed it as far as I could at low res, then increased it. I've started taking advantage of the increased res, but only…
I'm not bypssing having to develop my own skill in favor of using tools and automated workflows. I chose to refine my character art creation process because I had the drive to be better. Just because I use the tools doesn't mean that I lack anatomy knowledge. If anything finding ways to patch any holes using relevant…
Hey y’all! I’m Vincent, a recent graduate from the Ringling College of Art and Design, specializing in creature and character concept art. I am developing “Age of Monotremes”, an indie documentary-style show about speculative evolution and I'm looking for artists to help work on it! :0 🎨🧑🎨🖌️ “In this alternate timeline,…
I still haven't recorded a video, I'm adding finishing touches to the scene before the final render and have started working on prop showcase scenes, but in a nutshell it's like this: on separate layers, I paint a branch and all the leaves with masking tools - completely manually, by hand. Then I use those masks as anchors…
Your link is broken. Give this a go, I wrote it for someone as a favour; #!/usr/bin/env pythonimport lximport os# Check if the scene has been saved.scene_changed = lx.eval1 ('query sceneservice scene.changed ? current')lx.eval ('dialog.setup saveOK')lx.eval ('dialog.title "Scene Unsaved"')lx.eval ('dialog.msg "The scene…