Hi guys, just looking for a bit of advice in regards to the low poly workflow for a character I'm working on. I'm having some trouble working out how to approach it due to the long coat and how it would theoretically move on a biped rig or under cloth simulation. Should I low poly the character without the coat first, then…
Your conspiracy theory assumes that the "people in power" WANT society to collapse. I don't see the profit in that. You don't kill the cow you're getting the milk from.
if it's august time i'll come. and while i'm not a huge fan of chicken (though nandos was pretty tasty), if there's beef on the menu, just point me at the cow and gimme a fork.
I liked the high poly that you did, but holy cow man, this takes the cake. It is really gorgeously rendered. Certain parts look totally real. Good job man!!!
Thanks for the help so far guys. Ok so i still have;nt manage to figure out the overlapping i am about as useful as a bag of hammers when it comes to Mel. I have a new question either way, i want to create a boundry which is adjustable using two intSLiderGrp. So say a limit on the x and z axis which the user dictates. Then…
golly look here! its apocalypse chow! apocalypse chow is a chow chow dog that forges the end of the world on his anvil-geddon. standing atop a mountain of skulls, apocalypse chow hammers out death and destruction to all the worlds in the universe. being a doom-smith is pretty crummy work. spending day after day forging…
Hi guys, is there any brush in zbrush (or way) with whom i can roll up edges of trousers or sleeves like shown on the pic above? i hope u understand what im trying to ask
Kalki crossing river Vaitarni on his way to hell. Vaitarni is very similiar to river styx of Greek Mythology. Only in this case A Living cow skeleton boat ferries you to the L
I think there is probably way too much black in your environment shots... ...but holy cow are those handpainted textures fucking gorgeous! You're making my eyeballs pop dude!