Hi guys, just looking for a bit of advice in regards to the low poly workflow for a character I'm working on. I'm having some trouble working out how to approach it due to the long coat and how it would theoretically move on a biped rig or under cloth simulation. Should I low poly the character without the coat first, then low poly the entire coat separately, over the top or would this likely cause clipping issues later on down the line?
![JackScreenshot_zps2d74722d.jpg?t=1420577337](http://i1089.photobucket.com/albums/i357/JoeNoble/JackScreenshot_zps2d74722d.jpg?t=1420577337)
I'm very interested to hear how you guys would tackle this, would be a great help.
Cheers!
Replies
If its midpoly/last gen I would make it a part of the upper body.
if its next-gen and you know what your doing, just make the whole separated and then simulate it.
if you are gonna rig the guy and NOT use any simulations, I would strongly suggest getting some bones in there for the coat, kind of like a tail comming from his hip.
these are just 2 random ideas I had on doing it, not sure if they are that smart, but I would probably go with the left one, the right one Ive never tested out, but I think it should work in theory lol xD