Hello I'm not sure if this is the right section so excuse me if its not. I've started reworking my old project of AR7. I created the first part a high poly and low poly and proceeded to bake it in Marmoset Toolbag 3 because of its amazing baker. I did few project with it already so I know it works. I baked the maps and the…
I ended up using PowerToys' PowerRename (bulk renaming) feature to get rid of the underscore every time. Annoying but better than manual renaming. Also Substance painter 11.0+ apparently has a problem with auto-updating imported baked maps.
Will the GPU baker work similar to Xnormal in the sence that it does not display the high poly, allowing you to bring in from zbrush meshs/objects with millions of polies and baking f.e. 50-100 objects? My gripe with Xnormal is that we have to explode the meshs and this creates issues with shading for ao, bent normals,…
Just out of curiosity, does the bake result in the second image display correctly if you bring the mesh and normal map Blender baken into Painter, or does Blender just bake it out wrong?
http://getsmak.net/ I'm not sure how this compares with free tools like xnormal but I hadn't heard of this before so I thought I'd post it. I think it's still in beta so if anyone sees a need for this tool in their workflow and wants to help direct development with suggestions check it out. It's 15 usd during the beta. It…
I'm currently working with trim sheets to texture a roof, and I'm aiming for a smooth geometry. I'm curious about how to achieve a smooth appearance on low poly models without baking from a high poly mesh. When texturing in Maya with trim sheets, do you simply add bevels to the low poly to enhance its smoothness? Or is…
Im getting really weird baking issues with my grass foliage. I have my grass set to use a Detail Mesh on my landscape. I set all my lights to be static and baked (Im not using a directional light, only point lights since its a night scene). Everything bakes fine, except now the grass mesh is completely black after baking.…
As usual I've psyched myself out. Just to give you the breakdown on what I'm trying to decipher I have this carousel. The carousel has wood that repeats throughout certain areas, from the carousel floor to actual props. The best idea would be to tile this wood as it gives me more uv space for the rest of the asset to be…
Eric Ramberg Dont know if someone already ask about that feature in 3DO baker. But I'm worried about curvature bake mode because main part of software is baking a geometry based curvature but in our days the custom vertex normals workflow starting be more and more popular. So the old method bakes useless maps and it would…
Hello I 'm a newbie at marmoset toolbag and I have a problem regarding baking complete lighting as It bakes the front of object and the back remains black.what i'm doing wrong ,can you help me please to bake all lighting. This is what the objet looks like from the back with texture on it.