Christ Air: hold the Right Trigger while in the air and press B. No Footer: Hold Left Trigger while in the air and press B. Coffin: Hold both Triggers any time and press B. found this yesterday
A bit of a breakthrough on the next iteration for the reference material. If you use the CameraVector node (which I was using some of my dot products), as your normal, you get "free" retroreflectivity. This much better because it actually takes into account all scene lights, rather than relying only on a single directional…
Hi everyone.I finished the new package. MARKETPLACE: https://www.unrealengine.com/marketplace/photorealistic-landscape-pack This set "Photorealistic Landscape Pack 4" includes highly detailed landscapes. These landscapes, will be eligible for next-gen games. This pack contains 9 different landscapes. Showcase Video…
Sperasoft is looking for a talented and creative [B]Senior Lighting Artist j[/B]oin our team! In this role, you will be responsible for contribution in a great international team towards our next project with Ubisoft. Lighting Artist works within a team of artists to design quality game lighting effects to create…
uhh lovely work again :) one minor critique, found the two column text a bit confusing, feels unnatural to read. the firefly lighting I would suspect is simply screenspace volume intersection via stencilbuffer. Sort of the same that doom3 used for shadows (extruded shadow volume intersected with scene), but here just the…
Working on front and back views! Really happy with progression. Excited to see how everything turns out! (The shoes and hands are backwards, I know haha. Still working on those pieces.)
I did end up figuring this out. Exported the skeletal body mesh from unreal to maya, moved the feet into the heel position with the foot_l/foot_r and ball_l/ball_R bones. From there I copy/transferred the weights from the body mesh to the shoes and moved everything back before exporting just the shoes which were then…
Original B/W art Original B/W art I'm like a kid with a new box of crayons. I forgot how much fun it is to color. Dispite exhaustive searching I can't find out who did the original B/W art I THINK* its Matt Wilson but I am not sure.