PBR Master is a universal material for Unreal Engine that simplifies the setup of PBR materials, using the textures you have available. It provides a ready-made framework for creating complete, customizable materials without manually building a node network. How to set up a custom material using PBR Master: * Go to…
Nice work, can definitely see overall improvement, particularly since opening this wip back in 2022 and not because I typically dig anything related to Cyberpunk but yeah latest update imho certainly has that vibe + bit of FFSW as well so keep at it. Happy New Year :+1:
A couple of sketches to get my initial concept and ideas flowing. This first one might seem random and out of place, although it is relavent to some backstory! This second one is much more related to the actual piece I'm planning on producing. Still a very rough and notional idea.
It's mobile games models that are very low poly. Pc and console models are not that low poly any more. I had been tasked to evaluate candidates portfolios in the past and it's a hell of an annoying burden usually . They often look perfectly same , tell you nothing about a person as an artist when it's just generic hi res…
http://www.ensemblestudios.com/jobs.htm#ARTDEV Lead Artist Ensemble Studios is currently seeking a Lead Artist to help create new and exciting franchises. We are looking for mature artists with a strong work ethic who are passionate about game art, game engines, and game play. We are a relaxed studio environment; we have a…
Hmm. Maybe select all faces, use the Relax function a couple of times, and then use turboTools' Shrinkwrap to conform the relaxed mesh to the surface of the original mesh?
hello well I do the 3d model files and youcan 3d print it by yourself or you can buy it from my client here, his etsy shop https://www.etsy.com/shop/3DModelMonsterGarage?ref=related&listing_id=1078306014&dd_referrer=#items