Most of the assets for big name games are built using one of a few large outsource studios that are capable of providing hundreds of staff for a project. internally the number will be much smaller. Turnaround time for an average set of modular props will be anywhere between a week and a month.
Hello everyone, quick market question if possible, I am a marketing director for a design team that is looking to enter into selling 3D models, and was curious when you do have to outsource for textures and models, what are some of the hardest to find ? I’m new to the board and nice to meet everyone.
Hello ! I am looking for freelance/outsourcing work, I have a very good grasp of modelling and texturing for hardsurface assets, both for next-gen PBR workflows or mobile. I might also be interested to relocate if the right opportunity arises. Portfolio: www.robertdeleanu.com Contact: justgountil [at] gmail.com
Hii, My name is Justin Jager, currently working at Team 6 Game Studios. I'm working with Corne Steenhuis (and some other ''outsource'' people) on a multiplayer shooter level in UE4. I'm starting a material library using material functions. Then start making some assets for the environment.
Interesting statement. I trust you speak from experience to give advice like that? Because so far @poopipe 's take sounds more believable to me. After all it's a job that's quite easily outsourced and swamped with 'good-enough' competition.
Between full environments and props, I'd focus on the environments. Prop work can easily be outsourced, while a good environment artist that knows how to create those props AND put them together in beautiful, balanced and optimized environments is a very valuable professional
solve is a very strong word :p Assuming it behaves pretty seamlessly then this would be useful when reviewing assets for technical quality/requirements etc. Very handy for outsource management etc. I assume the end user (the feedback giver) doesn't require a blender install?
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Listen guys. I am far better than all of you; I think on this, we all agree. However, there are people out there that are even better than me!! Since none of you can ever possibly hope to attain my level of sweetness in a thousand lifetimes, what chance do you have to rise to the level of "game artist god"? What chance I…
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