well if you're looking into disgaea, do definitely check out jeanne d'arc as well! plays much smoother than the somewhat old-fashioned disgaea imo. on the go it's usually lumines and lumines2 for me. as has been said, psp has sleepmode so if your game takes an age to load initially, that's not much of a concern. hacking it…
Hi Guys, I have a kinda curious question. Im working at a place thats developing for PS3. We are developing on PCs with CRT and LCD monitors. Our target audience will be using TV monitors. Im wondering if any of you have ever tried to calibrate computer monitors to match what an average TV monitor would look like. From…
Hello I have experience with 3ds max and Vray renderer... I need to simulate a spefic real world building/lighting issue-question-problem in some software (light simulation software) and get REALISTIC, TRUSTWORTHY, physically accurate results that i can use/count on in real life when (eventually) i will be moving with this…
Hey pals! I've been experimenting with cel-shading in Maya and I've gotten some really nice results using Arnold's Facing Ratio method (tutorial for the basics of it found here https://support.solidangle.com/display/A5AFMUG/Toon+Shading+with+the+Facing+Ratio+shader). I've made my own changes here and there but it's all…
Stardock Entertainment is currently looking for 3D game artists to help us develop products based on our original IP. These are salaried, on site, full-time, art position at our Plymouth, MI offices working on current and unannounced projects. Responsibilities: Oversee the creation of high quality 3D assets in the…
We are currently looking for top lighting artists to come work with us on Uncharted 3. Take a look below and see if you have what it takes. . . Responsibilities * Develop the lighting scheme, color-palette, post-processing-fx, and general visual mood that turns unlit 3-D environment models into awesome looking and visually…
I don't know if i can properly explain this without it being convoluted, but here goes: I've painted out the majority of my diffuse map and there are a few textures/ layers that I need to have affect the normal channel. When I copy the layer into my normal channel and apply the "height as normal" adjustment layer it…
Just buy X-rite Colormunki display , follow the software step by step instructions and it would do it all for you. Bypass the nonsense like ambient light calibration and set you target luminance to something around 140 cd/m2 in drop down list whatever HDR nuclear brightness your monitor is capable to do. Then probably you…
We're using UE4 so everything is corrected for us with the sRGB tick box for albedo textures. But on top of that we now also have to use mid grey of 186, unless we've totally misinterpreted the Epic documentation. I don't think so though. Also we've tested that in fact whatever colour you make in Photoshop will get into…
Thanks for the feedback, guys. I'm at work now so I can't give you any update at this time. Actually blue colors was something I wanted to add but didn't know where to add it, good thing you gave me that advice about the shadows, catstyle, I entirely forgot about different colored shadows. I tried adding some blue war…