DAM Consultants, Inc., the contract staffing arm of Digital Artist Management, is actively seeking art and animation talent for full time, onsite contract work on behalf of the games and film industry clients we are staffing for throughout Southern and Northern California. There are dozens of positions we are looking to…
In most use cases, mid poly modeled with appropriate detail will serve as both the source and target mesh, without the need for a conventional high to low poly bake workflow. In other words Substance Painter for example, enables the user to self-bake their mesh maps. Anyhow check out these comprehensive tutorials which…
Hi everyone, I wanted to introduce myself and also share a project I’m currently working on. I’m Dan , a self-taught hard surface 3D artist, and over time I’ve mainly focused on modeling props for games. Most of my experience comes from the more traditional low poly / high poly / bake workflow, especially for smaller…
The Third Floor Los Angeles is looking for a VR/AR Producer to work with us in the full creation of Virtual Reality and AR Content utilizing the Unreal game engine. This is a mid to senior level position. We are seeking an experienced producer to assist with the digital production of our content. The VR/AR Producer is…
I'm using an older Intuos 3 and get a lazy start when Windows Ink is enabled in Tablet Properties. Try disabling Windows Ink for Topogun — for me, it's too sensitive, so I prefer using a mouse.
As Klunk already said, workflows will depends on a ton of factors, there is no "standard" workflow that magically works for everything. I made a writeup on a realistic props pipeline a while ago, maybe there is some helpful info for you there:…
In fact to find those info/docu you also have to know that you have to look at General Discussion -> Information About Polycount & New Member Introductions .. and not something "simpler" like Forum -> Help :wink:
I spent the last month working on a brand update for a local nerd bar that's about to open their second location. The project had several phases. The first was to review the original brand, consult with the client, and then work with them to create a new, overall mark that any potential location could share in common. I…
Just my own opinions Regarding your Resume: Lose the gradient: * HR won't want to waste ink printing a color page in case of interview. * The colour is not very appealing * The gradient looks ugly Spacing: Your name looks like its a bit high on the page, i'd move this down to make it 'printer safe'- there's room to do…