I am not an engineer, so take the following with a hefty dose of salt. As I understand it, your typical PBR shader is made of a collection of functions/algorithms that define the way light is reflected from the surface. These functions are commonly referred to as a BRDFs. Typically, a PBR shader will consist of a separate…
Hey Polycount, I recently picked up sculpting with Mudbox and was looking into obtaining a tablet for said sculpting. My dilemma is that while reading about tablet issues, I notice that some tablet software lack full functionality when it comes to Mudbox, Zbrush, etc.. Functions such as pressure sensitive brush sizes not…
Sanmyaku Entertainment Inc. is looking for incredibly talented leaders to manage the development of its first game and become the studio’s backbone for future projects. The main focus at Sanmyaku is to create the perfect work environment for creativity and innovation. This will only be accomplished by hiring only highly…
Hey guys, I am trying to have my vehicle play an animation when it fires my projectile. What do I need to do for an animation to be triggered when firing my gun on the vehicle? But what script do I edit to tell what animation to play when firing? Here is my UTVehicle_Cannon.uc file: /** * Copyright 1998-2011 Epic Games,…
I've been working through a tutorial where the camera view changes based on a trigger that's activated. I finally got all of my code to compile, but when I went to test the script out (created a trigger and connected it to the "top-down" node of my Kismet action), it did nothing. I'm not sure what I did wrong or how to fix…
In some locations you can still find Max as a main package. E.g. here in this town I believe there's only one studio (part of a US/UK-centric group) fully invested in Maya as the core software. And my further understanding is they have plenty of Max artists because they're hiring from the local pool, in particular from a…
The inital question is just how to do the connect and add loops, so yes that. There are some nuances that are highlighted, question is how to add loops that are equal distance from edges. Looks like the above just doing a regular connect funciton, but can't tell because the object is just a box with even face dimensions,…
This is actually with blender. Also i wasn't worried about my system, just seeing if this was a smart idea to do or making more work for myself that isn't necessary. Also didn't think on that function for substance painter. Just trying to understand better pipeline thinking and all
We are a small group of developers and artists making the games we love to play! we are currently creating a third-person action-adventure shooter! we are looking for concept artists, specifically in the Character design area! someone who can make detailed characters, with our current concepts and vision for the world! -…