I have an ortho projected photogrammetry of a racing track rumble /curb stripe . It follows a track turn so is naturally bent . With drain plates going in parallel . I need to straighten it into a repeating texture . Usually do it in 3d package with bend modifier first then a tedious job of UV points matching . re-baking…
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Thanks! Yeah, I just stick to keeping the unified tracks and copy partial poses around for follow through etc. and pay attention to the trajectories. A bit of a pain, but at least it works.
There were many references to other parks in the last two episodes. There was a shot of the notebook that "Bernard" was holding where there was a sketch of an arena and a mech/warrior type combat looking robot (I think it was the finale?). Also shots include, the obvious, Samurai's in the SW zone, and a couple times where…
Sry for all those involved in this and insane crunches all together, it is not good at all for your health or mental state. Hearing that comment, "oh you are going home now, alright then have fun with that!", obviously negative comment towards a fellow employee that would rather put his/her health ahead of a product (not…
Sorry, with "straightening" I didn't want to sound odd in any way, my apologies, I merely tried to use it in a wider sense as an umbrella term describing not only unwrapping perspective projection into front ortho one but also making the image ready for tile-able texture and have regularly spaced repeating details ,…
That's really a shame because I think Ai could be very helpful . I am using Designer to generate cracks , dried streams etc but it takes days to lose that instantly blobs based procedural look there tweaking sliders . Would be so happy some ai would just generate something like a stream on a sand from a yesterdays rain…
I recommend setting time for learning, where you follow along tutorials, and "playtime" where you practice what you currently know without the pressure of modelling or sculpting perfectly. How to play? Make 3d sketches. Show them in forums or just save them in your drive to record your efforts. More important is that you…
From the timelapse it seems like you are just scratching on the surface of a mesh, making lines and then building up slight convex or concave mounds that follow the lines. Basically this leaves you working in two-dimensions, you might as well be drawing on paper. That is why when you turn your model, your ear is still flat…