Hi guys, I used to use the script from Simon Fuchs, that assigns a unique smoothing group to the selected faces in 3ds max. It was super useful to hotkey it! However, after we upgraded our Max version in office, I can no longer use it. I get an error: -- Uknown porperty: "getFaceSelection" in undefined Does anyone know how…
Hello everyone - Does anybody know if there is a way to use decals strips which only contain normal information to smooth the edges of a mesh beneath it - so you would achieve the same results as face weighted normals without the mesh being chamfered but relying on the decal strips to provide the normal information for…
Hey guys I tried searching but didn't come up with anything. Is there a script out there that can automatically assign smoothing groups based on your UV islands? Just been really tedious lately doing it manually and figured there's probably a better way out there. Thanks!
There are things that can assist you. The wiki has everything you need, and a whole lot more: wiki. I put some stuff below that might help. Some of these points dont relate directly to your work above but are general to keep in mind. 1/ Anatomy: That is really the first thing with figures. A good practice is to start your…
I finally made the jump to autodesk subscription and post caddie versions of 3dsmax. Has anyone else noticed viewport rotation smoothing or acceleration? Can I turn it off? I feel like I can't make quick and accurate rotations around my models- I have to actually pay attention to my camera rotation to get it to end up…
Hello community! I want to attach a mesh to another mesh without damaging the smoothing/normals. Do i just do like this if its editable mesh? 1. Select the first mesh i am going to attach it to. Add edit normals then select the normals and make explicit. 2. select the second mesh i am going to attach to the first. just…
I don't have a specific example of what the final scene should look like. I’m creating a modular Japanese school environment in a stylized, minimalist anime style. The design is intentionally kept versatile, based on my own concept and preferences, and once I’m done with the wall, I’ll work on creating the fountain in the…
In order to prevent artifacts and distortion in normal mapping sharp angled edges, should I bevel the edges, or use smoothing groups? Which is a better method in considering the model will be used for a game? Currently Im modeling a wing with sharp leading and trailing edges, and with soft edges only I get horrible…
Hello, i have a problem blending colors using 3DCoat software. I use it for handpainted stylized style texturing. In Photoshop, i use brush similar to what Tyson Murphy showed in his 3DMotive tutorial about handpainitng weapon, and i love it. It works flawlessly. When i try to paint in 3DCoat i cant do even a simple…