Epic Games will provide $100,000,000 (One Hundred Million in prize
fund money) for Fortnite. https://www.epicgames.com/fortnite/en-US/news/epic-games-will-provide-100-000-000-for-fortnite-esports-tournament
Yeah, if my memory serves me correctly then Max versions prior to 2008? or 2009 will be better off using the GuruWare obj IO plugin. With Max 2008? or 2009 onwards the plugin is integrated into Max.
Maybe try using a different map size? I know in the June and July betas at least, build lighting is really messed up for maps bigger than 509 x 509. Could be fixed in newer betas, but not sure.
Might wanna read this if you're thinking about SSD's: http://benjaminnitschke.com/2009/02/25/WhyCheapSSDSucksForVisualStudio.aspx http://benjaminnitschke.com/2009/03/20/ExperiencesWithTheIntelsX25M80GBSSDAndCompilingNativeCodeInVisualStudio.aspx I know it's from a programmers perspective but you should keep it in mind.
There are 10 000 3d models of Audi in
our search engine, but only 2 000 models of Peugeot. How do you think why? All 3d models of the world are
here https://3dmdb.com/3d-model/
Greetings all. I am here pimping software to create models rather than models themselves. Apologies if this is considered poor taste... Here's the rundown. Pictomod3D Version 1.0 is now available for download from styxar.com This software is simple to use and allows you to create 3D models from photographes or images.…
What version of Max? If you are using pre-2009, download the guruware obj exporter for Max (2009 just took or bought it and release it as their obj exporter now, but it is the same thing). That should fix your planar-UV map issue.
Bring. It. OOOOOOOOOOOOOON! 2009 had even MORE posts than 2008. 2009 thread is available here. So much goodness! Some admin sticky this please ;) If I keep this up I might be labelled as the what are you working on thread bitch. Happy new year polycount!
here you got a quick example, of what you could achieve with procedurals: http://www.neilblevins.com/cg_education/vertex_map_wear/vertex_map_wear.htm http://saschahenrichs.blogspot.com/2009/02/procedural-concrete-material-xx.html http://saschahenrichs.blogspot.com/2009/01/procedural-materials-in-3dsmax.html
Help me congratualte the Polycounters, that made the top 75! Definetely an achievement due to the competition this year. Also, discuss who you think will take the top 3:) 3d: http://www.gameartisans.org/dominancewar/finals/2009/top75-3d.htm 2d: http://www.gameartisans.org/dominancewar/finals/2009/top75-2d.htm Spark