At the request of a Steam friend I have started working on my first v weapon model of a M1911 colt pistol. Big part in thanks to 3DLees great thread (http://www.polycount.com/forum/showthread.php?t=122581) I have come up with a peliminary mesh I am pretty happy with but I would like to clarify a couple of points and maybe…
Studios use Maya because (practically speaking) it's the best DCC to build an asset pipeline around. Max is basically a dead end despite being objectively superior to both as a modelling tool (fight me :p ) - it's unpleasant to build tools for, the animation toolset has barely progressed in 20 years and they resolutely…
not thought of that technique for doing mapping..... just happens I have a couple off tools that do just that :) my own loft and conform mods.... conforming the mapping of the tube object (channel 1) to that of the lofted line while adjusting the u & v tiling of the loft. There's a wrapping issue where the mapping goes a…
A Metroidvania Fantasy Platformer (Working Title is Forgotten Eras) Project Overview:
Forgotten Eras invites players into a breathtaking Metroidvania, atmospheric fantasy platformer set in a realm where Slavic mythology comes alive. This game promises an immersive experience, blending exploration, puzzle-solving, and…
Because it's just sexist. The idea that women are "more perfect" or whatever is complete nonsense, not to mention it's incel rhetoric. Of course it's offensive; I'm a human being and I'm not a sexist. And more than that, it's just....Well, tremendously out of touch. If you truly have so much difficulty telling women…
Next part , imported everything into UE5. Here I need help and advice to get the best lighting for this scene and render. Plan to make a few good images and short cinematic with just manual focus into the scene or objects since its a small scene .
3dsMax 2020 What's new - Full list Modeling +Enhanced Chamfer modifier * The new Fixed Weight Chamfer keeps a consistent chamfer width. * Weighted chamfer allow chamfer to be controlled on a per-edge basis with crease weights. * New presets allow to save favorite or set default settings. * Added Inset adds edge rings to…
Game and level flow Hello everyone! So something that came up recently in the development of the game that I had kinda neglected was the idea of the game and level flow. By this I mean how the player would move throughout the world mechanics wise. I suppose you could call this the level pacing. The problem was that now…
Update #2- UV Mapping Formula One Car and Texturing in Substance Painter (Work in Progress) Hello viewers, I have not posted in two weeks because I have been taking a week rest so that I am pacing myself and not burning out. I had to sort out roughly six hundred screenshots on my phone, containing a lot of advice on my…
Thanks Gibson! Here's another update. List of changes: - I have textured the building and brought the whole environment into UDK - I have tested different ways of making seams less noticable Screenshots: Description of progress: I've made quite a lot of changes since the last update. Mainly I've been focusing on texturing,…