Week 8 update! Finally I managed to have more time to work on the project so here's what's new. Most of my time was spent texturing the props I had modelled on the past two weeks. I also got around to learn more about decals so I could fix some issues I had with the plant leafes on the table, and that also let me start…
Welcome and glad to see another entry. Whoa a lot in one shot, other than not starting a thread and no updates "weekly", when possible, which would've been cool to see, but i suppose it makes the thread cleaner without them. Shouldn't be too much of an issue to get some views on your artwork. I echo the others top quality…
... I don't know how you get viruses from browsing for reference... I could watch porn easily without worrying about them... O o' But yes, Pinterest and Tumblr are pretty safe bet for getting reference; and they're safe.
Private poll forces people to vote before they can see the results, that way you get more votes. Poor management is a big reason, but can also be caused by key team member(s) leaving, publisher getting cold feet, etc.
Hello everyone! I've got this scene set up in UE4, ready to render out as a series of images so that I can edit it in Adobe Premiere. But, for some reason, the Sequencer won't render it from the 4 cameras that I set up. It seems to only render from the default "Player Start" location. These are the locations that my 4…
Hi, I'm learing SD and having a lot of fun, but i can't seem to get the grasp on how to make proper heightmaps and how to render them properly inside marmoset. Just and example: I'm creating this material of spanish doubloons, It's created with the new shape splatter node. It's still a work in progress, this picture is 2k…
This
is what I’ve been told by my level design teacher: * Level
Design is about 2 things: * Can
you create believable spaces – This is doesn’t mean realistic, as not all games
are realistic, but it means that you need to be able to create spaces that have
history and have realistic structure. Your levels should tell a…
Frog & Newt – Blender Artist Rev-Share Opportunity Starleap Media, LLC is in Month 1 of our cooperative indie studio Blender campaign, building Frog & Newt—a family-friendly 3D platformer filled with expressive puzzles, modular biomes, and heartfelt storytelling. This is a pre-funding, royalty-based opportunity for Blender…