Motherboard: I like all the parts and specs on the motherboard, I'm not a fan of gigabyte, but it looks like they're properly shielding the audio from the network port which was the only issue I ever had with the one gigabyte board I had. That board is still functioning btw my nephew has it. The memory slots are packed…
http://www.mediafire.com/?i7d128nobj898k5 Here's a Win32 build. Just pop it in the .gimp-2.8/plug-ins/ folder in your user folder (the parent of Documents/Pictures/etc.) I had to gut GLib to make it build because it was missing so much stuff. I also fixed some bugs, see below for the source to an updated Linux…
after replying here people asked me if they could have that script with the spinner that lets me smooth surfaces without the usual hassle in 3dsmax. The picture I posted back then was: http://www.renderhjs.net/bbs/polycount/tips/quarantine_map_smoothing_groups.gif its a common task for me fixing the smoothing groups of…
Really loving Quixel Suite, shame the beta is going to end soon, here are some suggestions to consider for the future. 1. DDO - Option to disable auto-updating of changes to materials. Quite frequently I find myself wanting to add/remove/disable/enable a number of materials at the same time or various settings (e.g.…
Welcome to the 'Retro 3D FAQ', a thread dedicated to sharing information about the creation of 3D art for game consoles made before the age of programmable pixel shaders. If you enjoy the look of 3D games from the 90's and early 2000's, and would like to learn how to make such art yourself, this is the thread for you! :)…
As a veteran figure painter and sculptor (mostly modifications) I just wanted to add to some of the tips and recomendations given. I too was in a similar situation a while ago, minus the 3D sculpting machine...lucky! Just want to share some of my knowledge so you guys might have an easier time. One of the reasons why the…
I like it, there is a lot of promise coming from this scene. I think its great you're recreating an environment from BioShock. There is much to be learned from using such wonderful reference. Ok lets get down to what will sell this scene as BioShock box art. Table: - Its the center piece of the room yet is letting the…
I am sorry that this post will be a bit long, as it contains also a small introduction of me as well. I know it should be a separate post but since "I am a TD by trade" came up i felt that i should also introduce myself. Something that should be the first thing to do when i joined your community. No i am not one of those…
Great work! It's funny, I actually planned on going on a modeling/texturing spree of some of her weapon work here soon too; one of your daggers and the ram mace were on my list You definitly have the right direction and your modeling skills capture the essence of your concepts, But your textures are lacking to capture that…
Let me know your player name Brome... BIG NEWS: First Patch preview: [ QUOTE ] Gameplay: * - Fixed scaling of certain player meshes (increased in size some human and * robot meshes). *Addresses meshes being smaller than collision box, as well as * eyeheight issues. * - Fixed feigning death into/through ForcedDirVolumes. *…