Ambient Occlusion represents shadowing that comes from the environment itself, not from any particular lightsource. I like to think of it as the shadows being cast by bounced light, as opposed to the shadows being cast directly by a light. A light map is baking any lighting information into a map. You could set up a bunch…
with the most respect for all of you folks, i'm going to go ahead and sort offff diissagreeee with you on the adding more world objects point. personally, i hate loaded environments with too many details. to my personal astetic taste, adding a whole pile of stuff to this scene will *surely* make it uglier. that being said,…
It really depends on the engine and the game. Usually static meshes/objects can be animated in engine without bones but often it unlocks a lot more tools if the object is treated as a skeletal mesh. Even as a simple one with just one joint can unlock certain skeletal mesh tools that just aren't available to static meshes.…
Hi Lycan! I think you've have something interesting going on here. So I can offer some insight of some fundamentals. Don't have much time, so I'll probably have to cut some parts short. 1. Composition: Because you have so many objects scattered randomly, there isn't really much for the eye to rest on. Even if composition…
I agree with this. While I do agree that console games are holding some aspects of game development back, it is mostly in the technical areas like graphic fidelity due to memory limitations, all of which will pretty much be negated for a few years with the release of the next gen consoles. A PC game will not automatically…
ill just copy/paste what i wrote in the unreal thread. those are dynamic shadows. the editor hides them once the object gets too far away from the camera. if you want "real" shadows you need to bake them. 1. make sure the model you exported has 2 unwrap channels, 1 for textures and the 2nd as a unique unwrap for shadows.…
Assuming the process is .. select faces, detach to element, move faces, select other element in element subobject mode.... I'm not getting it on max 2023 with editable poly or editable mesh objects or with edit-poly/ edit-mesh modifiers its the only version i have installed on this machine - what are you on?
Level artist is responsible for the graphical content of one or several basic game levels and must ensure that their work can be successfully integrated, taking the technological limits and artistic direction into account. Responsibilities: * Become familiar with game design documents so as to know the environments,…
In Blender it's enough to just check in the merge checkbox in the mirror modifier and shift U or V in modifier "data" drop down. I mean if you are ok with same texture on other half. Pretty quick IMO . if you need to give the mirrored half some select-able attribute just create yourthing_R and yourthing_L vertex groups and…
Hey guys, I need your help with something. I've recently started modeling on AN-94 Abakan rifle and I've concluded the following: 1. This assault rifle is very complicated which is an understatement. 2. There's almost none high resolution images for detailed high poly modeling. 3. That despite I know a lot of about tools…