I want to make hair for a game.I also want to make eyebrows and eyelashes.I tried but failed. Tell us what you recommend in our hair card and texture tutorials. Currently these are candidates. https://gumroad.com/l/pDpQi https://www.yiihuu.com/a_6622.html
Free Substance File/Texture available on my gumroad : https://gum.co/wBCnj Artstation Link to the Project : https://www.artstation.com/artwork/LdgVK Stone Wall Material I made today in Substance Designer. Would love to hear some Feedback, Cheers, Lucas
I'm new to 3D and texturing and recently started using maya, substance designer and painter. So what would be the best way to make this kind of thing? Is each brick modeled and sculpted? Or is it a simple low poly arch and the height map is doing all the work?
So, this is my first time doing a material in substance designer or messed with any kind of node system to make textures. Any thoughts, feedback will be gladly appreciated. Just want to know if Im going in the right direction.
I've been learning a lot and trying to make structures similar to these: https://d2ujflorbtfzji.cloudfront.net/package-screenshot/1ec12fd6-f495-4fb3-81f3-701f3e346a10_scaled.jpg However, i'm not sure if they are using texture maps or vertex colors. Which technique would be ideal for games? I've read that not all engines…
Hi I am looking for remote work. Freelance or contract. My portfolio https://www.artstation.com/artist/legionaire HardSurface Modeling Maya, Zbrush Texturing PBR workflow. Substance Designer/Substance Painter My PBR materials on Substance Share https://share.allegorithmic.com/libraries?by_user_id=9 Email…
Hi https://gyazo.com/76b4b260e7d7efc877dc9427d9b0ab5b I find out that this texture has this small issue after generation , what can it be due to ? this time I used the right models and so is not an issue of the model / uvmap , I checked the AO and is fine as well as the ID color map wich are the only input maps I used, the…
Hey Polycounters! I recently started doing some hand painted textures. For someone who cant even draw this felt like a big undertaking, but I am making progress. I just need some tips and advice on what and where to improve and who better to ask. Here are a few pics. Thanks in advance peepz!
I have a weird question. But, I am making a scene that has 5 or 6 cardboard box models, each one with something different written on it. Do I need to make 5 or 6 different models with their own unique UV's or is there a way I can make one model with one texture map, but overlay some text on it?