How exactly are you trying to select the individual models? Clicking where exactly? And which version of Max? Looks like 2015 maybe... you can go to the Select menu and disable Select Children, which prevents clicking on the Layer from selecting all its contents. Make sure to deselect the Layer (click an empty place in the…
People dislike CGI, not necessarily because of the CGI, but because of the emphasis on CGI. Too many films are putting an emphasis on the CGI over the actual content of the film - frequently the CGI does nothing to enrich the film or the story being told. There are now three hour films where the plot is so vacuous, the…
You sure have a way with words... I don't agree, though. While it does make things easier for all of us, there will always be specialization. (Not going into detail, here.) We just have more tools at our hands now (which also brings new opportunity for specialization) and can work more efficiently. Also, if we look at the…
Honestly...you need to put more time into the content... Work more on the assets and textures... the modelling is based on really basic primitives, try to elaborate more organic or mechanical shapes... make materials more interesting and more natural... sense of scale is a little bit lost in some of the pieces (models and…
http://www.zagreusent.com/wp-content/uploads/2017/12/astronaut_texture_ze.jpg Astronaut - 3D Gaming Character Game & Animation Studio [ AAA - indie price - character concept high / low poly character & creature game prop weapon game rig and loop gaming animation production company studio india asia ] Like…
A 4h speed sculpt i did on my last stream. https://www.twitch.tv/minibabylizard The design is not mine!! Its from the meme cat telegram stickers that are soooooo cute1!!!!!! here is what they look like:…
Yeah, Yuri Alexander's art content is packaged up and linked in that tutorial. Steven Stalhberg was working on some pretty good hair here as well: http://www.polycount.com/forum/showthread.php?t=140797 You can find all of the anisotropic settings by switching the reflection model (with the little drop down) to anisotropic.…
Cheers guys, some more progress here, not quite finished texture. Been messing with the Socket previewer thing, but the bows don't seem to line up properly in the "longbow point" socket, this is with all the bows not just mine, I don't think I could have accidentally edited the cooked content so this might be an issue? The…
I see it works for small pebbles on a ground surface pretty nicely . At least something you can use . But anything extra I tried looks so-so. Much the same as pre AI way i.e. crazy bump. Rocks - it can't cope with shadows , shape of rocks is kind of melted and unspecific . Any grainy flat surface like concrete or asphalt…