I guess I'm an odd ball because Zbrush has always clicked with me. When people say they hate the UI and don't get Zbrush I don't really get it. I understand _why_ people don't like it but I guess it just never bothered me. When I have helped people learn ZB I think the biggest thing they get hung up on is how many options…
http://kotaku.com/5484553/a-number-of-boom-blox-developers-let-go On one hand its their business to run as they please. But on the other hand, I hate that they can offer people full time employment, find out that they can't sustain their business and get rid of them. Just hire contract or do it right the first time...
Hi! Multiple ways to get a gradient mask across meshes, to then use in the shader to modulate values/colors. For example the gradient could be stored in a UV set, vertex color, generated from the y-pos in the shader, ... The way to go is something you have to decide on.
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I wonder how people do photogrammetry with 40-60mpix cameras. It takes forever to calculate imo and often not enough VRAM. So I wonder if downscaling helps? From what I see from hi res matrix they just do same mesh details if downscaled in Reality Capture . I also wonder if something like 30 mpix is probably a good stop…
Hi everyone! I have written a post some hours ago to get help but...no replies for the moment. So I now try here, with a new topic, hoping in better luck. This is my original message : I'm a newcomer and I kindly ask you some help to solve a strange issue that I'm experimenting with Toolbag 3. I must admit that I'm not…
Sorry for the semi-necromancy here. But I figured out a way to get the values clamped without any extra scripts/plugins if anyone is in need of it. The r7_vertCurvature plugin won't clamp your vertex colors, so at extreme angles and/or with a high Scale value you can get color values above 1.0 rgb. In my case this was an…
Thought I would start by sharing a reference sheet for the overall scene. As you can see, Pixar are the main influence here, I really love the 'chunky' and colourful style of their environment art. The reference sheet above gives more of an overview of the scene, showing how the layout, lighting and asset styles will…
[ QUOTE ] I guess it is possible to write a script that jump right to the correct setting? No gizmo+screen mode+xy... Would be handy! [/ QUOTE ] Ask and you shall recieve... <font class="small">Code:</font><hr /><pre>macroScript tweakMode category:"HaywoodTools" tooltip:"Tweak Mode" buttonText:"tweakMode" ( global…
Individual assets or groups of assets would be best just in terms of general process. That way when you get down to making everything "for reals" you can swap out each updated new piece as you go instead of re-exporting the rest of the blockout minus the new piece. It makes for a bit of work now but will make your life…