Not sure if I understand the question. Baking a ton of objects at once shouldn't be a problem in Max, if that's what you're asking. Just make sure all the leaves are added to the Projection modifier that's on your low-poly object.
How do you set up multiple UV channels on an object in Maya? In Max you could add multiple ones with a Unrwap UVW modifier, but I am not sure how to do this in Maya. Thanks!
Well.... Without seeing anything, I would say cage isn't far enough, or you don't have use cage checked in the render to texture... Or... you forgot to add your highpoly to the projection modifier?
What's UTPT? I'm thinking it's a safe bet that the formats have been modified at least a little from the basic UT2kX setup, so chances are Lineage2 stuff won't load in UnrealEd or vanilla program like that.
It's likely readily apparent, but I'm still quite new at the art of sculpting. I'm hoping people can point out where I've gone wrong in this stylized approach. I have been working from a character reference, but I find the more complicated 3-Dimensional structures (face, butt) are harder for me to get looking right in a…
You don't need to subdivide the mesh, just select all polys before you bake and set them smooth. I think Maya has smooth groups so make sure they all all one group. Below is blenders shading options. There is no sub divide modifier on the models and they are identical geometry. Have a look in the wiki here to see if you…
Hi there, this is how usually my command panel and rollups look: Is there any way to force Max to always open the rollups on the second column and leave the first for the modifier sets + stack, like this? Thanks!
It's a bit heavy on the tri/vert count but I think it looks OK. I used Blenders Array and Wave Modifiers to arrange the sandbags. Then had to manually remove all the hidden faces I could and still it has very high poly count.
Hey guys, i need to texture this level: for an XNA game, right now its using vertex painting via the 3dsmax modifier and it doesnt seem to want to play ball when loaded up. how should i go about doing it?
Hi! Doing a bake with the attached files in Painter, didn't reveal the issues you show in your original post. The file contains just a single door element. Maybe the issue you presented is caused by the way UVs are stacked and due to the bake settings? Did you bake with your test file as well and reproduce the issue? That…