Hi all, been a while since my last post. Finally rounded up this project that I wanted to do for my portfolio and to see if I could also use it for the UE Marketplace, which brought it's own challenges, such as no Megascans. At first the plan was to simply create an asset pack, later I wanted to see if the pack was…
Well, I figured I should post why I joined the forums here. I am working on a mod for Vampire the Masquerade: Redemption and, well, I have A LOT to learn about model and level design so when I found this awesome forum I decided to sign up and see what I could pick up. I have not been dissapointed , great crits, nice…
So I'm quite late to this drop but I finally came around to upload the images to my art station from the recently (Not really) released The Division. I haven't really posted anything since I graduated two years ago and built my portfolio with the help of polycount. During the project my primary role was as an environment…
Hello, Sometimes ago I came up with an idea. But this time instead of immediately wasting money and 3 to 6 months of my life I decided to make some research. And I would like to ask you to fill up my simple survey: https://forms.gle/A9oawsj9T8W4LRBv7 It has 9 closed questions and 2 open, open questions are not required of…
Refinement and study, taking breaks and coming back and realizing things might not've been that great, decide to redo them or not, move on most likely till you get it right or become homeless. 1st thoughts you are right there for this piece, just some more loving to them rock crevasses <the linked image is what I'd like to…
[ QUOTE ] Sighs..can't run it at work... [/ QUOTE ] Yeah, they most have caught onto it, or the site now has something that triggers websense I could access this site when this post started :/ (not anymore)
Starting a live stream up here shortly. Going to be talking/working on some experimental shader stuff, as well as answering questions. LINK: www.livestream.com/virtuosic Preview of the sort of work i'll be doing. If you can't make it, no worries, i'm planning on saving the video for later viewing. Also, because of today's…
A futuristic Scythe that I made to practice better design with dynamic shapes. I tried incorporating interesting negative space, directionality, and contrast through shape I'm also trying to further improve my weathering and modeling skills. I still used the weathering generators but I also tried painting my own…