Hello all, I am in need of some advice or a tutorial- I am working on a '2D' game (it's actually 3D but constrained to the side, characters are made of quads that overlap) and was wondering if someone could show me how to rig it up? The setup is very similar to Zombieville or games of that style. I am using 3ds Max but can…
Not sure if this is the best forum to post this in, but I know there are a few tech people of these boards! Here is a small sample of some of my work done during Gears of War 3. Hope you guys dig. Thanks! http://vimeo.com/jernst/gears3reel
This is the demo of Bipedal rig created by my upcoming rigging tool , i consider it (PHASE A) where i want to check how far the rig gone and how it can be received by animators , i have already used it in some production but i really appreciate wider range of animators feed backs. if you found it interesting please drop me…
Hey all, So ive got a character rig with constraint, controllers and skin weight, so I was wondering if there a way to export the rig in FBX format without the rig breaking? I even turn on constraints & skin ect In the export setting. Because my friend has maya2016 which cant open mayaLT files. Thanks
I need a character rig created. I would like two quotes. One for a simple skeleton + weights, just for posing the character. Another for a control rig good enough to keep for use in Unity and a control rig useable in Maya. Please DM me examples of work, experience levels and rates. Thank you to all those who reply
[TF2 soldier voice] In my day we had to make them out of popsicle sticks and cheap paste! For the semester, the paste was also your food! [/TF2 soldier voice] But seriously are you looking for: - A model and a rig (separate pieces)? - A model to apply your rig to? - Or an already rigged model? Around here you'll probably…
Hi Guys, I was hoping to start a useful thread about face rigging. I decided to start learning a bit about it, because I've never done anything advanced with facial rigs and want to learn. I've been googling a lot to try to find out some useful information. Usually with new techniques like this, I quickly hit what seems to…
Hi, Junior Artist taking his first steps to advance rigging here. ...To sum up everything I'm trying to rig a squash n stretch BEAN of a character; but this lil guy has this tongue that stabs and I'm struggling to think of a way to have both a squash and stretch with a tongue that'll accurately extend to where the aim…
Hello, My company is looking for a 3D Character Rigger and Animation artist to rig our models for use in our Unity3D game. You will be working off of 3D models that are already completed. There will be pieces of rigid armor, cloth, and weapons as well that we will need to be rigged. Some characters will also need to have…
Hello! I'm about to animate/rig in a project that will be made for mobiles/tablets and will have lots of characters on screen at the same time (up to 50-100 units). So I was wondering if anyone of you got any experience with how complicated rigs (nr of joints?) you can do for such a project without it taking too much of…