since the above link for the center to world script was broken, I am pasting the mel script below. Steps: 1. Select your mesh, 2. Center pivot by clicking on Modify>Center Pivot. 3. Open script editor and in mel tab, paste the following: move -rpr 0 0 0 ; 4. Run the script.
I don't think it will work. The other state/blend options are hidden. You can try playing with them via MEL, but I believe that on the VP2 side when rendering they are ignored and will only end up in the HLSL/CG code. Mel to be run on the State Node: shaderfx -sfxnode "ShaderfxShader1" -listProperties [node_uniqueID]
At least in MEL it's XgConvertToInteractiveGroom for the first thing, XgmSplineCacheCreate for creating new cache. Easiest way to figure that out is to just do the thing by hand and look up the MEL in script editor - if the command doesn't appear History -> Echo All Commands should help (it will bloat the Script Editor…
Hey guys So my buddy Adam Tazi came up with an interesting concept for some competition. He isn't done with it I don't believe, but I was looking for a nice organic model to do and I figured I'd give this little guy a go. I haven't seen the updated one yet, so not sure if anything else has changed. Check his other work out…
I got some settings for marking menus i like at home, is there an easy way to take them to work tomorrow? I really dont want to have to rebuild all the menus edit: oooh it saves them as mel files automatically.. ok i found the mels, would be nice if I dont have to reassign them to shortcuts tho
There’s not much of a difference in both. In technical terms yes, but I highly recommend the 4080 or 4080 Super over the 4090 simply because of one big reason. The 4090 has a realizability issue with the power connector which can get overheated and melt. It’s also not worth extra money for more performance. For a computer…
Thanks for taking the time do this! You're a good lad. What insight can you give to people who are looking for work in California/Austin/Seattle that reside in the MidWest? What could increase the chances of getting an email response without blindly moving with the risk of losing money? When applying for an Environment…
Disconnecting the LUT manually every time via the hyper shader became tedious I made myself a shelf button with this mel code inside: disconnectAttr file9.outColor MI_GenericUberShader.TEX_brdf_lut; Of course you would have to adjust it to your materials name. Surely some real mel wizard would also know how to run this on…
I suggest reading this thread http://www.polycount.com/forum/showthread.php?t=125122&page=15 I personally think its a highly affordable product with a great core. Extension 2 fully supports MEL if you look at that thread you can see some of the mels that have been confirmed working. I have not used the send to unity…
Something I worked on recently, maybe use sharpen tool to much but blaaaaa. Hope you guys like it =)http://www.zbrushcentral.com/showthread.php?p=828266#post828266 will find also sss2 setting on this. its still a great shader and improving but I think when i get vray 2.0 it will be even better. :poly127: