so i started with this concept art by Mikael Yousifov i decided not to use the blueprints on the side since most of the concept art do not have those blueprints. Then i blocked out after which i sculpted the tiles and woods then created the tileable plank material then after some baking and texturing came up with thisthis…
My first time makin' stylized assets and here I am thinkin' that 6 signs would only take a couple months at the most to complete... but I was wrong, very wrong. The good news is I'm 95% done with the highpoly sculpts of these signs! This week I'll be baking the normal maps and fixing any errors that arise. The next update…
We are a small start up tabletop miniatures business and are also currently looking for a tileset artist to sculpt modular tiles (digital sculpting) being able to sculpt, wood, brick, stone etc in a stylized manner is a must. We will provide the blocked out base meshes as well as concept art. The artist should have a good…
Hello all! I'm currently working on a student led game and I'm working as an environment artist. Brief description of the game so the assets will make more sense: Its camera is isometric (similar to Diablo's camera). The location is on the side of a snowy mountain. Our art style is leaning more towards Firewatch and Heroes…
Hello there! My name is Gary Roberts and I am an Environment Artist with 4 years in the game industry. I worked with several indie studios and full time AAA studios around the world. I love all things stylized and enjoy making a broad range or beautifully in depth and creative environments Email: Anivia28@hotmail.com…
Hi folks. I have begun with a new project and I have set my self up to reach two goals with this one. 1# improve on my environment skills. 2# focus on using the Unreal engine for this project. The style that I am aiming for will be of stylized approach. These are roughly made blockout models and I also did a quick light…
This is an in-game character and a stylized PBR project rendered in Marmoset Toolbag 4. I had great fun exploring this pipeline and also used the opportunity to get into rigging from scratch. This character is a personal piece done based on the awesome concept by JIANFENG XING Have also posted this on Artstation…
Hello everyone. I thought I would share my next project with you. I have been wanting to do a stylized piece for quite awhile. So I went looking for an idea and found this concept by Irene Suh. I started working on high poly furniture. I know there isn't a lot to comment on, but I thought I would get stated on sharing my…
Hello everyone, This is my most recent character I've created specifically for my brand new tutorial - Creating a Stylized Character in ZBrush. Here's the trailer. If you're interested, you can find it right here - https://gum.co/detectivetutorial
Hello Polycount ! I worked on this small project this past weeks. I wanted to train on stylized assets. I'm pretty much done with it, I just planned to refine a little bit some parts, and maybe add a butterfly. I struggle with foliage, and i'm not really satisfied with the result i'm getting right now. Every critics and…