Hey guys, I scoured the internet and only found ways to reset all my tools and stamps in Mudbox. Is there a way to select a tool and only reset its settings to default without effecting any other tool? Thanks a bunch!
Hi, I'm using 3ds Max 2010 and I used to select multiple edges by holding Shift, somehow it stopped working and now I'm forced to click on every edge with Ctrl. Anyone knows how to fix it?
A couple questions. 1.Is there a way to marquee select objects in UDK? 2. Is there away to attach lights to static meshes? I dont want to use the emmisive to project my lights... takes WAY too long to build. But I want to have a static mesh with a light attached so that every where I place that mesh, it always has that…
Yeah but it's a bit tricky. Use "use transform coordinate center" lock your selection (spacebar) (also juste before locking you might want to hover a scale/rotate/axis to constraint the transformation) activate the snap (s key) with whatever option you want (face/edge/vert) Hover a vert/edge/face whatever, and…
let say u have a mesh with a lot of branches or spikes, is there a way u can select the end tip of these branches/spikes in 3dsmax, or a script that can do this?
I have solved this problem! I discovered that if you select the object then select all the keyframes it been used for the motion path (ex: 1 to 200 for me as shown above in the first post). Then selected rotation X and set it to 0 then right-click and 'break connection'. It should not tilt anymore. Now my chainsaw it…
Hi all ! I just have a problem that i can't fix. in 3D max When i drag a square to select my polygons it doesnt work exept if polygons are completly surrounded by the square. Does anyone knows where to find this option ?
I can't select and move or rotate individual foliage instances that have nanite enabled. Can anyone else confirm if they are experiencing this as well or they don't have this issue?