So it's been over a year since i've used 3DS max to any real degree. I am trying to get myself back into 3D modelling, as i studied it for 2 years, and i want to get my lazy arse into the games industry. My first step is some small MODs for Oblivion, i am going to make a batch of weapons; the first batch being a load of…
Introduction: Hi everyone, I'm 3D Modeler/Animator/Character designer with 5 years experience game industry(Mobile, PC). If you are looking for 3D Modeler/Animator/Character designer. Please contact me and i would make your project to the next level. Skills Character designs 3D Modeling, texturing 3D Rigging, skinning and…
Hi Guys, I'm currently working on a modular piece for my portfolio in my spare time when I'm not at work. I haven't really made anything modular before in that everything can be reused/shares the same texture sheet etc. Whilst I'm taking up this project, I'm trying to learn as much about it to make it much easier and…
Hi guys. This is probably a very common problem, but I can't find any useful resource on the web :/ I'm building a script that check the visibility of all the faces of a model from a certain camera angle and deletes them if needed. In this case 'visibility' is just testing if the face is 'facing' the camera, not an actual…
Hello, I'm currently producing a landscape for a folio piece, and i've been following this tutorial youtube.com/watch?v=NAJhppttJgI&t=523s whilst incorporating my own knowledge and techniques from other videos etc. The issue i'm having is although i've produced my own advanced landscape material and it paints effectively…
I use a custom script to insert all my edge loops. This may be handy for you. It also works on multiple edge selections at once and can add more than Maya's limit of 10 loops (I've added up to 2500 just to test haha). $select = `ls -sl`; string $prompt = `promptDialog -title "Insert Multiple Edges" -message "Number of…
Hi MoP, that's way faster than shifting every single vertex. polyOp.moveVert was introduced by Larry Minton with AVGuard dlx as addon for 3ds Max 9, and included as standard dlx from version 2008. If it wasn't for this nice method, I would have never been able to code any of my paint deform tools, because they would have…
It looks good, I have a little advice for If its to go in an engine or not :) I would question why the handle is so detailed then the blade has just 9 edges for the curve of the blade at the end, The shilloute is slightly Jaggy yet your handle is super detailed. You could also quite easily get rid of all the detail in the…
Thank you all for taking the time to respond to my query. In the end I made the wrong decision regarding this; and took the advice of friends and family members. My brother, who works in traditional FX, was a big advocate of the concept, as that is how he had to get his start when starting work in his industry. However the…
Hey InvertedVantage, thanks for the tips; I just wanted to check whether you were referring to the low-poly images or the images in my later post? The model in the later post is something I'm planning to use purely as a base for sculpting, so I didn't think that some of the heavier poly groupings would be a problem.…