a video i did for a museum of Varaždin, Croatia. lots of work, big thanks to Unreal tech and Character animation toolkit ( CAT ) in 3ds max for making these creatures walk around. sound by me so it's not great, Sigur Rós helps a lot. i want to push this further in VR so i'm looking forward to that, cheers. credits:…
Thanks SnowInChina . Still see no legal info related to commercial usage in games and how to extract this at all. Found this : https://www.fsa.usda.gov/Assets/USDA-FSA-Public/usdafiles/APFO/imagery-programs/pdfs/naip/order-forms/fsa_441a_2018.pdf but also no idea if you could use it in a game after purchase. Wonder where…
It's totally down to what's more convenient and quicker to use for you. Substances are super effective for some natural tiles , man made things. Zbrush is sometimes quicker to make initial objects rendered as height and color pairs to feed into Substance Designer for scattering. Manual sculpting is often more easy and…
They have a 30-day free trial, and a fairly-inexpensive rent-to-own monthly fee. Experience with Substance Designer is nearly a prerequisite these days. Bump maps are not used in games, the range is too low and the effects are too minor. Normal maps are used instead. Displacement is also used, but somewhat rarely, and…
In my experience the easiest and quickest way to do this is by going outside at a cloudy day and took 10-20 hires pictures for photogrammetry, enough for say 20 mil poly surface reconstruction in Reality Capture. Those brick walls are everywhere. Literally a few steps outside. Substance Designer is not especially great for…
TU Dresden IXLAB is seeking 3D artists for a forthcoming VR project. Desirable skills and experience include: * 3D modelling and texturing (e.g. Maya, Blender, Max, Houdini... * Modelling and texturing from the real world (based on photographs or photogrammetry * Modelling for real-time (e.g. Unreal or Unity) Number of…
I'm making an aftermath crime scene environment art. I going to make a mesh that is a simple long rectangular shape that has a wavy surface and a "Do Not Cross" yellow police crime tape texture on it. One challenge I have is that I want it to be tied around a wooden beam. Like this…
Hi there, I am currently studying my 4rth year of 3D Animation & Visualisatio and my main interest is within the Modelling field of 3D. Ive tried creating my topic question for my dissertation around it but throughout the summer Ive tried emailing my lectures about my question to see if its good enough to pursue but ive…
Hello i have a problem with scanning via photoscan. I got some problem via scanning (photogrammetry with photoscan), im generating mesh from dense point cloud (around 1200 000 points, from around 50 photos cca i think), but i got problems with "thin" slim areas of the model, these are circled red in the picture... can you…
Hi, We want to show You our progress with CaveRiver scene based on photogrammetry assets. After small success with our last package [SCANS] Abandoned Factory Buildings - Day/Night Scene we want try with scan assets again. Smaller package with rocks. And some nice scene how to use it. Like with previous package Michał made…