Salutations, In my first appearance here I would like to showcase a 3d model I am working on. I have only been 3d modeling for about 5 months now and this is my first "character". Rather than stick to the very basic stamp pressed character models in class I got permission and deviated and created the model below. It is far…
sweet looking bolter, love the textures, been also planning to make a space marine :D , maybe one of the lesser known chapters(raven guard or black dragons), just a question regarding whats underneath the huge shoulder pads, how did you do it? or have you seen any references regarding the arm looks like underneath?
Hey guys, I was wondering if anyone could quickly shed some light (hehe) on how they achieve the GI lighting look in games like MK8? Example below. http://3ebd2a0c0ea48a333aea-1f531def8e8befb67be56667ce3edd11.r77.cf1.rackcdn.com/147fd8fb8d90e36af0d2cff06ac32bfb7dc4005c.jpg__620x349_q85_crop_upscale.jpg Would this just be…
Hi guys! New post here. I was responsible for creation of this character (from high poly to low poly game ready asset) for Modern Combat 5 mobile video game. All credits goes to Gameloft. More images on my personal website: http://mihailupu.ro Marmoset screenshots: Thanks! M.
Hello guys! I start a new project because I wanna learn Facial rig/Skin so nothing ambitious but I'll try to share a full process of my workflow (with timelapses/gifs and wips) I aim a Stylised PBR Render (and/or) a Cell Shading Render Softs I'm planing to use on this project: - Zbrush for Highpoly - Blender for…
If you have Dawn of War by THQ they have a space marine in max format in the Mod sample files. Hes fun to goof around with, and refrence. I have always liked the big feet and shoulder armor in this character design.
We are pleased to announce that we have formed an agreement with Valve through the use of Steamworks on our first studio title, ORION: Prelude. We will be making the most of this addition and have already started integrating it into the title. Confirmed Steamworks Features:AchievementsLeaderboards &…