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So i'm working on this model in my free time just as a hobby. And i think I reached the point where i'm done sculpting and want to start retopologizing. I only have Maya to do this. Problem is I made my clothes by using the Zbrush extract feature which gave me the following result. As you can see, my clothes are hollow,…
just following a tut wont make you internalize the skills used in it, your following it up with your own project to use the skills right after there still fresh in memory, which helps them go into your long term memory and helps you get a good context in your head of when best to use these skills. I doubt just following…
We are Arcade Freelance, a small video game agency based in the western United States! We are currently searching for a UI/UX Designer to collaborate on a client project requiring the following (Note: this is a paid short-term contract lasting 6-12 weeks): Criteria: - Expertise in designing user interfaces for both mobile…
Hi fellow
polycounters, I’m doing a
bit of research about thumbnails on Artstation and have some questions on how
you think what’s most important for a thumbnail. I will use
this info for a small test on school to create an image that should stand out
on a predefined Artstation page and should be selected by the test…
Hi all, I wanted to know what use cases supporting edges, beveling and creasing would be used for 3d modeling. I'm creating a mix of game ready and cinematic models for practice. This is my software setup. In case software version matters. Some people have mentioned certain packages have issues exporting creased assets or…
We Are looking for colaboratos! Join the Weird Forge Studio Team Founded in December 2022, Weird Forge is an independent studio from Spain born from the ambition to create a deep strategy experience for seasoned players. We are currently immersed in the development of our first major project: a Dark Fantasy PVP Turn-Based…
Nice! And you are posting this right before the lunar fest :D I'll wait for you to texture this out before giving this anything, following your statement that there is much to be done here. EDIT: If you are improving the wow models than this is a good piece so far. If you are just following the reference...there are marely…
Lots of under-the-hood attempts to get the foliage shader up to snuff, big shout out to fellow Polycounter Chris C for all his help and advice. Still can't get the 3D grass to behave. Discovered this morning when the sun rose that my tree branches don't match the ref in my yard (damn). Way too much droop, they actually…
Rorshach, Please understand that I consider Epic a game studio I see my self ending up at later on in my carreer. If this follow question comes as too invasive. Please allow me to apologize. I am curious. How does epic devide up the work load on the art side? Where I am, it's as fallows: 1. Concept Artist 2. Environmental…