Just a few guesses: -Pay salaries -Continue development -Maintain servers -Pay for the international base prize pool F2P games need to make their money somehow.
Press F10 and go to the bottom in the Common section. If it's Quicksilver it won't work as you can't use it to render to texture. Use Default Scanline for baking normal maps.
For final shots we usually require: wires shot with counter, in-game, beauty shot. in-game is the iphone size - 480 x 320 (or should that be 960x640 now?)
:thumbup: this in general would not work with the structure of a f2p store like the dota store. Also most users dont even pay for items and just rely on drops for their items.
updated the website: centered everything so thumbnails and links do not overlap regardless of resolution. although clipping will occur if your resolution is less than 1280 x 720.