This list doesn't make a lot of sense, I think. The 'in-eye' density of the pixels/dots varies wildly if you graph it out: I'd say that generally you wanna strive for a PPI density of at leastDPI = 200/(distance in feet) So 1 feet = 200 PPI (phone in hand) 2 feet = 100 PPI (laptop/desktop) 4 feet = 50 PPI (no idea what…
Dont mean to pop your AI party bubble but they let anyone in willing to pay 80+ grand for the whole shibang. Just remember use your classes as a jumping off point for learning. Most of important things beyond fundamentals will be learned in your own personal projects/online. Its a good thing your are going to AI LA though,…
Paid/ rev share Discord ID: Rob (Eggbeast)#3291 Email: Robg@savage-game.com Introduction: Project Director at UK-based Savage Game Design Ltd. We have 80 team members worldwide working on Arma 3 Creator DLC. Pitch: Previously made Arma 3 Jets DLC https://arma3.com/dlc/jets Planning to release another paid DLC for Arma 3 in…
Hey Guys, On this page I'll be updating my progress on my skin for the contest. The Cyber Wolf. It's mostly inspired by the 80's sci-fi movie terminator. Besides this I always kinda liked the quite over the top neon everywhere route a lot of 80's stuff used to go (For instance Tron). I want to try and combine these two…
Hi! Tbh I'm not sure how okidoki's example can help add noise to animation curves, I mean with some technical knowledge you could hack together some kind of node network that would grab a position of a point from a noise texture and use it to drive a position of a controller on an animation curve, but I shudder to think…
I thought I would give this contest one more try. It passes by twice year, every year and it is always a bit enticing. Some of my cars were entered in past, but they were flops; early versions of creations made when I was still a green 3d artist. Things are rather busy with a couple of game projects, but I hope to be…
Thanks for the comments and the crits guys, really appreciate that. As I mentioned in waywo, lighting scenes and creating/modifying shaders are relatively new for me. Really have to practice more with that. @Rens & Ixenonl: I see what you mean and agree with it. For about 80% of the scene only two materials were used and I…
I'd learn how to either measure with an accurate to real life scale "human anatomy model", or learn how to work in real measurements, in the end you can "translate it after the fact", to whatever requirements are expected for the projects. Any environment artist or whomever knows is welcome to correct me but i feel this…
I like steam punk, but I do feel like its getting to be really dull right now. I kinda hate the idea of Gothic steam punk because I feel like that's a mix of two horrendously played out ideas to make something totally boring and predictable. (while I'm at it: 'dark' twists on fairy-tales/childhood stories can fuck right…