Nailed it! Practically shouts attention too detail and especially as a weapon in FPV. EDIT: Also strong material definition between stamped and machined steel, as well.
Hi guys, I'm practicing some Body mechanics and made Run to Jump sequence for Spiderman Rig. Really need your feedbacks on this. Thanks, Salman https://syncsketch.com/playground/139af32583c240298d74bd7ec21589b9#1164667/1169629
2908 tri's, 256x256 for head, 512x512 for body was supposed to be an exercise in photosourcing, but i got bored of it when i'd done the head. just quick poses, so the rigs crappy, need to practice hands more too.
Is there any way to fix this seam? A healing brush of some sort? Or is it just something I'll have to do post-substance Ignore the crappyness, I am getting familiar with substance and just made it to practice :P
Just started, just for practice and build up my asset library... still in the early stages https://www.youtube.com/watch?v=OItQL8eEQTM VIDEO new 22/07/2014 https://www.youtube.com/watch?v=uezk5zTAs68
have plans to do some practice high poly work.. warming up with some anatomical turn-around drawings before i get started on the real deal. crits on anatomy and details please.. peace
I want to buy a couple of plugins for 3d Max and I was wondering if it is a common practice in most studios to let people use their own plugins in the 3d package that studio licenses? Quad chamfer for example.
Hey all, This is a piece I did this week. Just continuing to practice, and trying to get better little by little. Maya/Zbrush/Substance Feedback is appreciated! Full res on artstation: https://www.artstation.com/artwork/ra3WO
Hi, I decided to practice hard surfaces combined with organic shapes, and this gun had both. It is based on a movie called no sympathy for lady vengeance. sorry for the lines it is a maya viewport grab. crits are welcome.