Hey everyone. I just finished this model as an assignment for Think Tank Training Centre here in Vancouver. The Assignment was to take a 2 D concept and turn it into a real time character model. I chose to do a character based on the artwork of the talented Daria Rashev https://www.artstation.com/artwork/1nBWB3 And here…
Hello, it's me I just finished this great tutorial from https://gumroad.com/timb. And I want to share my model and texture with You. You can download this model and textures for free and do what ever You wnat with it. Have fun ;) http://https//www.dropbox.com/s/b6thh0jx26ojs3k/dao_low_poly_and_textures.zip?dl=0…
Hey, I'm not sure if this is the right place to post this, but this is what I'm working on. This is my first time (offset) mirroring a model and I have a strange set of lines that only shows on one half of the mirrored bit... Also I'm not sure if this is the proper way to mirror. If anyone can help, I would greatly…
Hello all, I am a video game designer working on a Japanese title powered by Unreal Engine 4 with anime-styled graphics. The game model is based off of the concept art below. We need someone who: - is experienced with Zbrush - develops 3D anime styled models - is experienced with substance painter for texturing -…
I have a plane with a texture in my scene, I can edit the plane adding edges, verts etc and with Preserve UV's ticked I can move the verts with little to no movement of the texture as expected. However switching to use the modelling tool kit cutting edges then moving verts it does not preserve the UV's instead I have to…
hey im fairly new to the 3d modelling world, just started going through school about a year ago and this is pretty much where im at now modelled this ship based off of Ian Mcques amazing concept art. 1-4k texture 18,113 triangles working on it slowly for about month and half now any crituque you have for it, im all ears :)…
Hi Polycount, I'm in the process of making a 150,000 polygon character which needs to be rigged and animated. I also need to make a mid and low detail version of the model which is also rigged and animated. I was wondering if there's a way that I could paste both the rigging and animation data from the the high detail…
For the first time i am painting a super low model (894 tris) in zbrush ( actually this is my first full hand painted model ) I'm just using zbrush for now. at the end i will make corrections and adjustments in photoshop. for me the biggest problem is that, there is no image adjustment, color correction, etc... but this…
don't miss the #smc (speed modeling contests) irc channel on freenode.. i hang out there a lot.. it's mostly Blender artists, but they welcome people of any background.. what's cool about it is there is a bot that organizes the contests, you tell it the topic, duration, and when to start and it would count the duration…
Your link is broken, in two ways: * The link goes to http://www.elitepvpers.com/link/?http://forum.xentax.com/viewtopic.php?f=29&t=10894 which is an invalid syntax. * If I strip out the first part, the xentax forum tells me "The requested topic does not exist." Also, "Extracting simple models" is a poor thread title. * If…