First things first: This is a full-time, fully paid position that requires relocation to Germany. But fret not: We encourage applications from non-EU nationals. If you sign a contract, we will organize your visa and work permit for you. You will be fully supported in finding a nice play to stay, organizing health and other…
Hey all. My journey through game art self-learning has been going along with my Polycount activity, it made sense to post this here, since these forums have always been an awesome resource and hub to connect, and a place that I feel everyone is always kind to me, for some reason! I was wondering if any of you would feel…
About Dr. Panda Dr.
Panda is developer of games for kids. We are a team of international artists,
designers, developers and marketers committed to developing truly fun products
that have a positive impact on the life of children. Dr. Panda has as mission
to help kids learn about the world in a broader and deeper sense and…
Long time no post. Took a deep dive on learning the Halo 3 Modding Tools for MCC this spring, made a map, which was always a dream of mine. Learned a ton about how the Halo engine works and a potential process for creating my own game spaces. Got another (non halo) project in the works that I might post about below. First,…
Thought I'd join the challenge, so thats what I came up after starting yesterday. Quite fun, interesting shapes. I still see a few things I can improve on so lets see how it will look in a few days :)
I've always wanted to see what it would be like to step inside the worlds of some of my favorite video games. Once virtual reality headsets became available to consumers, this actually became a real possibility. Not a whole lot of mainstream properties have made the jump to VR yet, so I decided to try my hand at making an…
Hi! Sure, you can swap/modify the low poly as you like - reminds of LODs - but be aware: As the normal maps' function is to compensate for the shading-difference between highpoly and the mesh that was baked to, the greater the shading-difference of shading of the mesh being used and the mesh that was originally baked to,…
Hi! everyone! this is my first attempt on creating assets in League of Legends, I choose Kno the Bone Transmutant a yordle design by talented artist Esben Lash :) well this is my 2nd attempt also on modelling a yordle, I modelled some 4 years ago, I think, and its really bad xD here's by ref board here's the first WIP in…
Last progress : Hello, I needed some content for my portfolio so I decided to start a project that's as close as possible from a champion of League of Legends. I searched for some concepts and found this one, I got his permission to use his work as a reference (thank you again), here is his Artstation profile…