Last progress :
Hello, I needed some content for my portfolio so I decided to start a project that's as close as possible from a champion of League of Legends.
I searched for some concepts and found this one, I got his permission to use his work as a reference (thank you again), here is his Artstation profile :
https://www.artstation.com/jasonn So this project is quite a " long term project " as I will do all the creation process till the integration of some animations.
I will do in this character all the pipeline by myself ( sculpt, retopo, UV, Baking, texture, animations ) except the rigging that will be made by a friend of mine.
Beside that, like I said, I want to create a character that will fit as close as possible to the Summoner's Rift and without too much contrast.
So anyway, enough about the talking, let's dive into it !
The concept :
Here is what I have currently
I'm currently finishing all the side parts, before diving into the body itself.
I'll make a new scarf, I made it yesterday and the clothes that are shown on the last screen were made today and " suits " better, in my opinion, to the concept, but also to the idea of a Lol Champion.
If you have any feedback, suggestions or something else, i'll be glad to hear it !
Thank you
Replies
I finished the satchet on the sides, reworked his scarf to suits better to the other clothes, and finished also the " ribbon " on his shoulder aswell as the skull.
Like I said, I want it to match as close as possible the Lol Champions, so I searched for some reference clothes they use on their champion and it seems that the thickness are quite huge on these ( seems understandable judging from how far they use to be seen), so that's explain why my knot ribbon, scarf and other clothes look so thick. Thus, this explains too why my objects are not that hugely detailed, the handpainting will do the job after ( I hope ).
Any advice or feedback are welcome !