Second thread in a day :P I'm looking around online to find out how to render out the needed things to make gta iv-like explosions in Grit Game Engine. My task is to hopefully come up with the sprite sheets to give to our programmer to sort the way he likes and put them in working order in the game engine. I've found some…
Bald guy with scar on his face :P Original I know! The purpose of this project was to learn some new rendering and shading techniques. I plan to use theses on some more ambitious projects in the future. I've been posting him up for a while now, I actually called him finished at one point in my sketchbook but after looking…
Hi, I'm rendering out a simple character turntable with 200 frames at 24fps. If I play the 24fps turntable in Maya, its very fast and I want it to be much slower. If I set it to 120fps I get a nice gradual turntable but at the cost of 2000 frames to be rendered. :/ Never done an animation/turntable before so was wondering…
Is it possible to render to texture an Ambient Occlusion map. If I just have the low poly model and no hi res model for projection mapping? Ive been trying it with the render to texture dialog box and just not enable projection mapping and render to texture a lighting map and Raytrace material on the object and a skylight…
I'm working on a scene using maya 2008 and i've got a few specific objects that need to be better lit for a final render with mental ray. i'm turning off illuminates by default and i'm linking to the specific object in the relationship editor. When i do a hardware or software render it works as it should, but when i use…
Helo again. Sorry for continuously posting questions lol, YOU GUYS ARE GREAT AND THANKYOU FOR ANSWERING EVERYTIME!!! :) I wanted to know how should i post my artwork here? And does the render need to be turntable renders? Does the art need to be textured? I mean ofcourse it does but is it necessary?? Does the render need a…
Final renders: https://www.artstation.com/artwork/OlgNK ---------------------------- Hi! I started this project a while ago, but now I finally have time to finish it (at least I hope so). Today I finished modelling interior and rendered some high-poly showcase. Earlier I also did most of the texturing work for the outer…
I ran into a problem with some alpha mapped planes while working at my Han Solo Blaster model : The planes render fine in 3ds max 2015 (default viewport settings, except max texture size) while the same planes render...well not as they should in the classic DDO's modelviewer and Substance Designer I really have no clue why…
Dumping some new renders. Got her rigged up and now working on the final renders. Have a couple versions, would like to know which people like more, the gold glasses and red nail or the green glasses and nails. I also have full body renders of her without her tattoos glowing so you can see her in regular relaxed mode.