So I made this model for a friend of mine but I'm a total noob at 3D at the moment. This was made by using Sculptris, free and simple enough for me to use. There's some weird muscle-looking bumps on his neck and small scars on both upper horns, I couldn't get rid of those for some reason. I also couldn't get the symmetry…
Hi all, I'm putting the finishing touches to my arcade/management/simulation cricket sports game. It is probably the most complete implementation of cricket out there (and most playable), but is severely lacking in the graphics department. That's where you come in :) I'm looking for 3D modelers to redo the crappy sprites…
Hi there! We're from BlueWave Studios, right now developing the non comercial 3d Rpg game 2317 Primal Chaos, under Blitz 3d. We need modellers/people capable of creating and animating 3d low poly models ( .MD2 , .X or .3ds ) from sketches and conceptual art. Here are some examples of our work For some more eye candy, info…
I need two 3D character models created in a certain style. I'm not looking for stylized characters. The budget for the models is $1,000/each if you will need more than let me know. If you have your own pricing also let me know. Escrow will be required for this project. If I like your work with the first character then I…
[ QUOTE ] Would be nice to know what models work and not. A lot of the extracted files crash on me. I speak off ff12 models of course.. [/ QUOTE ] Most models works, it's just that they are mixed with the animation files that crash the viewer. I'm working on a new dumper that should resolve this issue (hopefully I will…
The point is, you can use the _curve based_ modeling aproach (for example create a "curve" cage of a face from photo or a car from blueprint) in a traditional subdivision modeling environment. Of course you can edit edges / point faces like you would do in traditional modeling. But one of the advantages I didn't described…
It all depends on what your going to use it for, but I think the coat comes off flat kind of. I highly suggest you look at some other modelling techniques for the hair. It's also tuff to say since you don't have much WIP images, but I think you started off with a low poly model. You might want to try out high poly…
If anyone could help me figure this out, it would be very much appreciated! I'm trying to learn how to hi-poly model and bake normals/ao onto the low poly version. I've just started to pick up modeling again after a few years hiatus (back and more determined than ever!), and i've only stuck with low poly stuff before, so…
I've spotted the freeze/unfreeze button under the object drop down in the modelling toolkit. I would like to start using it more. Can anyone help me with figuring out how I can either give that a keybind or how to write a script that activates that functionality instead? (I'm not good at writing scripts myself) As far as I…
Looking for feedback. Static assets for UDK. These assets will be viewable from up close, but so will most of them. So I'm trying to go medium/high poly on a lot of my stuff. I'm gunna be spending a long time making all modern day assets for a suspense/mystery/horror game. It will take me a long time, so I'm hoping to set…