We are a boutique animation studio out of Los Angeles and we are looking for a lighter who wants to join our team and work part time remotely. The job requires shading, lighting, rendering and compositing of photo-realistic architectural scenes and cartoon style scenes as well. Candidates must have good understanding of…
Hello people. I'm working on a project and I wanna use Unity as my render engine. The simple and straightforward quick render pleases me and I don't have to wait since it's in real time. However, I'm not working on a game, I just wanna make a simple cutscene and it seems I haven't managed to find any tutorials to do so?…
Hello everyone, I was wondering if i could get some feedback on my current scene and how I can improve it. On another note, there is something i need help on, the shading on the trees. I am rendering in UE4 and wondering why i am getting odd shading on the trees (it is currently rendered in high lighting quality. Will it…
I am almost finished with this project I have been working on for some time and would love to hear feedback on it! I am especially interested in how I can improve the texturing but I accept any feedback. UE5 Render Substance Painter Render (Weird cutoff at the bottom due to SP environment) Texture Maps (The weapon uses to…
Second thread in a day :P I'm looking around online to find out how to render out the needed things to make gta iv-like explosions in Grit Game Engine. My task is to hopefully come up with the sprite sheets to give to our programmer to sort the way he likes and put them in working order in the game engine. I've found some…
Bald guy with scar on his face :P Original I know! The purpose of this project was to learn some new rendering and shading techniques. I plan to use theses on some more ambitious projects in the future. I've been posting him up for a while now, I actually called him finished at one point in my sketchbook but after looking…
Hi, I'm rendering out a simple character turntable with 200 frames at 24fps. If I play the 24fps turntable in Maya, its very fast and I want it to be much slower. If I set it to 120fps I get a nice gradual turntable but at the cost of 2000 frames to be rendered. :/ Never done an animation/turntable before so was wondering…
Is it possible to render to texture an Ambient Occlusion map. If I just have the low poly model and no hi res model for projection mapping? Ive been trying it with the render to texture dialog box and just not enable projection mapping and render to texture a lighting map and Raytrace material on the object and a skylight…
I'm working on a scene using maya 2008 and i've got a few specific objects that need to be better lit for a final render with mental ray. i'm turning off illuminates by default and i'm linking to the specific object in the relationship editor. When i do a hardware or software render it works as it should, but when i use…
Helo again. Sorry for continuously posting questions lol, YOU GUYS ARE GREAT AND THANKYOU FOR ANSWERING EVERYTIME!!! :) I wanted to know how should i post my artwork here? And does the render need to be turntable renders? Does the art need to be textured? I mean ofcourse it does but is it necessary?? Does the render need a…